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News

Talking Games and Gamification (for Learning) with Karl Kapp

Without further ado, I present to you this week's episode of Train Like You Listen featuring games and gamification expert Karl Kapp, who offers some insights on the differences between games and gamification, suggests that a game need not be "Fun" in order for learning to take place, and shares his preference on competitive vs. cooperative games.

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Why Gamers Will Win the Next War

Thousands of gamers are working to upend traditional models of training, education, and analysis in government and defense. This grassroots movement has developed across several countries, under a joint venture-Fight Club International-within which civilian and military gamers are experimenting with commercial technologies to demonstrate what they can do for national security challenges.

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Playing Video Games Has an Unexpected Impact on Kids’ Intelligence, Study finds

Researchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. On average, the youngsters reported spending 2.5 hours a day watching TV or online videos, 1 hour playing video games, and half an hour socializing over the internet.

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Alternate reality game launching Fall ‘22 will measure resilience of first-year students

These students were participating in a play-test session of "LUX," an alternate reality historical fiction game designed by researchers in UCSC's Game User Interaction and Intelligence Lab directed by computational media professor and department chair Magy Seif El-Nasr and the Interaction Dynamics Lab.

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How Gamification Can Transform Architecture Education

Studies have shown that applying gamification techniques in education allows students to exploit their creativity to imagine real-life situations within a virtual simulation, in addition to increasing learning motivation. One of the new-age proponents of the gamification method is Oneistox - a US- and India-based learning platform for architects, designers, and engineers.

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Can video games teach people to be more empathetic? Maybe.

Path Out is one of a growing number of video games designed to engender empathy in those who play them. "We are now starting to realize the power that games can have at evoking certain competencies such as empathy and compassion," said Matthew Farber, a professor of educational technology at the University of Northern Colorado and author of "Gaming SEL: Games as Transformational to Social and Emotional Learning."

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Giant Leap’s Small Steps: The power of maps, games, and sci-fi in adapting to a changing world

Giant Leap is Australia's first impact venture fund, and they use this newsletter to surface the ideas and businesses that intrigue and inspire them and broaden their own thinking on impact business. For climate action, addressing the knowledge gap is the driving mission behind Probable Futures.

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The Problem With Experiential Learning

Many years before I fully understood extrovert and neurotypical privileges, I took part in a variety of experiential learning sessions. Ultimately, many experiential learning sessions are built on the premise that a team working together in harmony and homogeneity is the best way to solve problems and manage difficult problems in the workplace.

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