Gamers who chose to be good Samaritans while playing through a zombie apocalypse were more likely to be prosocial post-game, according to new QUT research. The aim of the research was to determine the impact in-game rewards for helping have on post-game prosocial behaviour.
Read MoreWarehouse workers who play together, stay together, according to market study insights released today from Lucas Systems, a distribution center technology company providing software to workers in more than 400 warehouses worldwide.
Read MoreThat's not good, according to Victoria Loerzel '07PhD, a professor in UCF's College of Nursing who has been researching older adults with cancer for over a decade. This is why Loerzel and a team of researchers developed an innovative educational game for older adults with cancer.
Read MoreThe key to this is knowing what drives them to use your app in the first place, and to that end, I like to turn to the 8 Core Drives outlined by Yu-Kai Chou in his highly practical book "Actionable Gamification." Before we dive into these 8 drives, first a couple words of skepticism.
Read MoreWith its high empirical performance in big perfect and imperfect information games, Student of Games is a significant step toward developing universal algorithms applicable in any setting. To demonstrate how far artificial intelligence has progressed, a computer was taught to play a board game and then improved to the point where it could beat humans at the game.
Read MoreThe 'Calm Your Farm' game, created through a UNSW Sydney-led research collaboration, increases knowledge and awareness about farm safety. This project is supported by the Department of Agriculture, Fisheries and Forestry, through the National Farm Safety Education Fund: Improving Farm Safety Practices grant program.
Read MoreOnce seen as a distraction and waste of time, video games are gaining new levels of appreciation among employers for teaching in-demand skills.
Read MoreWith more than a decade of language teaching experience under her belt, WeiHsuan Lo is eager to expand her knowledge base to best support her students. She specializes in learning practices for Chinese language teachers, including game-based learning and project-based learning.
Read MoreOWU Connection Experience: Markley and Zajac are working alongside students Navami Shenoy '23 of New Delhi, India, and Millie Rocco '23 of Vancleave, Mississippi, to collect data on a video game that Shenoy programmed.
Read MoreA new whitepaper from two Seattle organizations exhibits research into how tabletop roleplaying games, such as Wizards of the Coast's Dungeons & Dragons, can be used to help children and teenagers develop their social skills.
Read MoreAcross Australia, tens of thousands of parents are experiencing the same frustrations when trying to regulate their teenage children's screen time, according to Macquarie University psychologist associate professor Dr Wayne Warburton, who specialises in problem gaming.
Read MoreA new scientific study suggests that video gaming may be associated with better cognitive performance in children.
Read MoreThe researchers employed game refinement, the motion-in-mind model, and AI simulations to assess the impact of sudden movements in card games with incomplete information.
Read MoreState of the art in understanding and mitigating information leakage about training data in machine learning models involves using privacy games to capture threat models and measure the risks of deploying ML models.
Read MoreMaking these interactions "Game-centric" has helped employers and their HR and learning and development leaders boost employee interest in, engagement with and adoption of L&D activities.
Read MoreIf you spend more than an hour a day playing video games, that's 5% of your life.
Read MoreWhen Professor Greg Hannon and his team of international researchers were awarded £20m to develop a new way for scientists to study tumours, the worlds of cancer research and virtual reality have collided.
Read MoreIn this first-of-its-kind research project, Harrisburg University of Science and Technology partnered with The Bodhana Group to run an exploratory study on whether intentionally introduced cognitive behavioral therapy, delivered through the medium of Tabletop Role Playing Game groups, could positively affect social skills, reduce anxiety symptoms and behaviors, and enhance the mental well-being of participants.
Read MoreIn the book, How Games Move Us: Emotion by Design, scholar Katherine Isbister observed that because of player agency, "Games have an additional palette of social emotions at their disposal." Suppose a student reads Victor Hugo's classic Les Misérables.
Read MoreIn recent years, as it turns out, the concept of gamification, defined as "The use of game design elements in non-game contexts," has received increased attention and interest in both academia and classroom practice with education among the top fields of gamification research.
Read More