Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
Read MoreWhy and How to Define Educational Video Games?
Read MoreGamified monetary reward designs: Offering certain versus chance-based rewards
Read MoreElementals, A Chemistry Inclusive Serious Game
Read MoreDesigning an Augmented Reality Learning Experience for Library Instruction as a Technology Novice
Read MoreTowards Game-based Assessment at Scale
Read MorePhysical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students
Read MoreIntangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?
Read MoreGaming & Geography (Education): A Model of Re-flexive Analysis of Space & Action in Video Games
Read MoreAn Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
Read MoreWhy and How to Define Educational Video Games?
Read MoreTypologies and Features of Play in Mobile Games for Mental Wellbeing
Read MoreThe Moderation Effect of Teachers’ experience and Biography on Their Intention to Use the Gamification in Online Learning Activities
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreThe Impact of Gamification on Student Motivation and Engagement: An Empirical Study
Read MoreInteractive gamification-flip-book for developing students’ outcomes
Read MoreSocial accessibility in multiplayer games: Theory and praxis
Read MoreTowards social geoparticipation stimulated by gamification and Augmented Reality
Read MoreExpanding the magic circle: Immersive storytelling that trains environmental perception
Read MoreGamifying Gamification in the Sociology Classroom
Read More