Digital Game
Read MoreAugmented Learning: Case Study of Gamified and Extended Reality Courses
Read MoreLearning by Playing. A Case Study of the Education in Photography by Digital Games
Read MoreQrowdsmith: Enhancing Paid Microtask Crowdsourcing with Gamification and Furtherance Incentives
Read MoreDevelopment of gamification as addiction education and examining its effects on students’ motivation and enjoyment
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreAchieving flow-state through gamification in education
Read MoreVirtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification
Read MoreFiction or Reality - Which Game Story Promotes Learning Outcome More?
Read MoreDevelopment and use of a Playful Learning Observation Tool (PLOT) for Active Game-based Learning in Physical Classroom Situations
Read MoreUsing Experiential Education and Gamification to enhance the Quality of Instruction
Read MoreGamified flipped classroom as a pedagogical strategy in higher education: From a systematic vision
Read MoreHow Do We Engage Children and Young People in the Design and Development Of Mental Health Games
Read MoreTutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
Read MoreAgential Fantasy: A Copenhagen Approach to the Tabletop Role-Playing Game
Read MoreTutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
Read MoreImparting Systems Engineering Experience via Interactive Fiction Serious Games
Read MoreGame principle: enhancing learner engagement with gamification to improve learning outcomes
Read MoreHigher-education students’ perceptions of point-based gamification in a learning management system
Read MoreHigher-education students’ perceptions of point-based gamification in a learning management system
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