The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. So if you came here expecting some hot, hot games industry B2B discussion about pornography, I'm sorry to say all I have to offer you is a column about educational video games hype.
Read MoreAs educators, we are always seeking fresh ways to excite, engage, and motivate our students, and one approach that is showing great potential is digital game-based learning. Nowadays, teachers are using games more and more to foster student engagement and enhance learning outcomes.
Read More"Serious Game" Group Practices German, Explores History Through Video Game
Read MoreMarit Tronier Halvorsen, Head of Target Groups at DN Media Group, shared with delegates at WAN-IFRA's Digital Media Asia conference, how they managed to attract a sizeable new audience with a stock market game. DN tapped into the youth's interest in games to create Fantasy Funds in 2020, an award-winning game that replicates the stock market.
Read MoreMore than half of Australian high school English teachers believe digital games are a legitimate text type to use in their teaching programs, but just 15 per cent have done so, Australian Catholic University research shows.
Read MoreAccording to the National Library of Medicine, college educators should first examine the positive effect of video games and try to help their students utilize them. Tesseract aimed to teach students game development and design while guiding students in applying their skills to careers after graduation, Fredrick said.
Read MoreBridging the Digital Chasm: The Educational Digitization Predicament Amid the global pandemic, educational institutions globally embarked on a frenetic race to digitalize their processes, fueled by the hope that technology would revolutionize education.
Read MoreFrom the old-school puzzles and crosswords in daily papers to modern games like Wordle, these news-adjacent games have been used for decades to increase engagement and reach younger audiences.
Read MoreB2B SaaS products, specifically digital learning and engagement platforms, are becoming crucial tools for companies to maintain a competitive edge. SaaS platforms are well-suited for building gamified digital learning and engagement strategies due to their native flexibility.
Read MoreVideo games such as Minecraft Education can be used to deliver the curriculum in an engaging authentic way. Video games are increasingly coming into the classroom as researchers look into how they can be used to make learning engaging.
Read MoreAbout 30 percent of digital learning platforms worldwide are already outdated and have hindered students' progress in digital learning amid the pandemic, according to a study by the United Nations Children's Fund. "One-third of nationally developed platforms have entirely shut down, are outdated, or no longer fully functional, limiting learning approaches to help schoolchildren recover their education," the UN agency said in a news release on Dec. 22.
Read MoreWith blockchain's many technical benefits and the compelling force of gamification working together, companies may more easily overcome hurdles and optimize their processes. The impact of crypto and blockchain on gamification. Gamification of blockchain systems is one approach to increasing adoption.
Read MoreThe aim of this research is, following the example of Litherland,23 to analyze the quality of the player experience while accounting for a range of factors: the emotions of the players; the agents involved; the institutions like the rules of the game or the framing of game context which indicates the process in which the participants negotiate a shared understanding and conventions in interpreting said rules;25 and lastly the contexts which may refer to the physical medium in which the game in played.
Read MoreNew research suggests that gamified education can help students to improve spatial reasoning skills. The study from the University of South Australia showed that regular use of Makers Empire - a gamified 3D computer-aided design program - can significantly improve spatial reasoning skills in up to 85% of children.
Read MoreVideo games can be used to teach students about the complex problems in the modern world, and they can teach students how to be better prepared for the future. Interacting with the game itself, and with peers through the games, can teach students skills that will be necessary in a digital future.
Read MoreA Scottish training company has launched a digital game aimed at improving mental health in the workplace. Robertson Training has created a digital version of its Resilience Game, which was launched as a traditional board and dice game in 2017.
Read MoreIt seeks to provide an open standard for digital human simulations for industrial applications. Simulation can make this experience more efficient, but generating a process simulation has historically been time-consuming and required tools for experts.
Read MoreMore than 60 percent of teachers who are using games more often said the games are making learning more interesting for students, while only a quarter of the students playing more games said they make learning more interesting.
Read MoreDuring COVID-19 redeployed staff and volunteers need rapid induction and ongoing training. Focus Games knows that face-to-face training is not always possible.
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