"We are interested in making students immerse themselves into learning, and I think that VR technology is a nice tool to help implement the gamification method in teaching." During the press briefing, reporters had a chance to try on the Meta Quest 2 headsets and experience VR education programs firsthand.
Read MoreGamification has become popular in marketing because it helps brands build loyalty and engagement with their audience through gamified content. What is Gamification? Gamification is the process of using game thinking and game mechanics to motivate and engage people in a non-game context. Gamification has been used by organizations such as NASA, the US military and even governments.
Read MoreCorona Bee Game is an evidence-based 'serious' game that challenges vaccine myths and misconceptions. To support these public health objectives Corona Bee Game has been translated from English into 5 Indian languages and it is free to play without any registration or downloading.
Read MoreThe play experiences game designers and developers create for teens can support them in building core social and emotional skills vital to their wellness.
Read MoreThe Manitoba Construction Sector Council is developing a new game-based learning tool called TradeUp to introduce young people to most of the construction trades required to build a new home.
Read MoreMany are sharing their game results on social media, adding more interest in the game. Gamifying the classroom Creative teachers have long found games could make their classes more enjoyable for students. During the pandemic, many have looked for new ways or games to help their students learn.
Read MoreApplying gamification for college students can bring the same results. The implementation of personalized goal-sets also makes learning more exciting for students. Even college students who didn't use gamification at school will find it pally thanks to video games. Turning education into a game will make more students interested in excel.
Read MoreA team of researchers at the University of Oxford working with two video game makers has found that volunteers who play video games self-report a positive feeling of wellbeing. In their paper published in the journal Royal Society Open Science, the group describes experiments they conducted with volunteer game players and what they learned from them.
Read MoreSpecifically, we will show you how to use games to encourage more engagement on your business website. People are now more likely to visit a website multiple times, even if they don't intend on making a purchase right away. Users love going to websites they like and reading their latest blog posts.
Read More"With the popularity of Snapchat among Gen-Z and millennials, we felt like beauty brands had an opportunity to have more of a voice more natively in the space. As more people are at home, people are considering what beauty try-on looks like, and in retailers, that's going to continue to be barrier. So how do you create engagement, knowing that?" said Kaitlin McGirl, Snapchat director of U.S. creative strategy.
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