Henry Low '22 discovered a passion for teaching and mentorship as a student at UC Davis. Low is the founder and CEO of GenomiGo, an organization dedicated to harnessing technology to help students engage with STEM. One of his projects is Punnett Farms, an educational game that was inspired by his genetics class at UC Davis.
Read MoreIn Battle Bird-Bot Blowout, Peri Glick, a senior majoring in film and media studies in Arts & Sciences at Washington University in St. Louis, deploys vintage 128-color NTSC graphics and a nearly 50-year-old programming language to craft a new game for the iconic Atari 2600 console.
Read MoreBridging the Digital Chasm: The Educational Digitization Predicament Amid the global pandemic, educational institutions globally embarked on a frenetic race to digitalize their processes, fueled by the hope that technology would revolutionize education.
Read MoreThe trend of gamification might just be the apex of the neoliberal fantasy rendering work - and everything else - into a series of games that we supposedly enjoy playing for their own sake.
Read MoreTo quote Pink Floyd, "Hey, teacher! Leave those kids alone!" But how can learning be delivered in a way that engages students, encourages memory retention for learners and delivers an overall positive experience to both the learner and the teacher?
Read MoreThe significance of gaming as a tool has been recognized and the concept of 'Gamification' has become a rage across the world with people using game design elements and gaming principles in areas as diverse as learning, marketing, health etc.
Read MoreNearly 40 years after the movie "WarGames," the Pentagon still relies on manual simulation to plan for some of its most important wartime logistics. Esper is an advisor to Defcon AI, which is developing an artificial intelligence system that the Air Force can use to simulate various aspects of military logistics.
Read MoreI argue that the magic circle is not only a metaphor for understanding the boundaries of play; it is a technology that paradoxically erects and disturbs ontological divisions and a ritual technique that enacts as do many forms of magic a "Reciprocal participation between people and things."
Read MoreThere's no escaping the influence of technology these days. It is everywhere around us and has even started to transform the field of education.
Read MoreWEST LAFAYETTE, Ind. - A high-tech startup that uses game-based interventions to help users identify stress- and anxiety-related events in real time and receive a personalized intervention has been awarded a federal grant to partially develop its technology through research at Purdue University's College of Engineering.
Read MoreRegardless, some may say that back in 1912 with the creation of the American Cracker Jack snack, gamification also came to life.
Read MoreWith blockchain's many technical benefits and the compelling force of gamification working together, companies may more easily overcome hurdles and optimize their processes. The impact of crypto and blockchain on gamification. Gamification of blockchain systems is one approach to increasing adoption.
Read MoreGame-based learning is built on the idea of teaching through repetition, failure, and goal achievement which incorporates game features and concepts into the learning activities themselves. Students learning Economics, for example, can compete in a virtual stock-trading competition; difficult science concepts can also be made easier to understand using several games.
Read MoreWhat if most people were motivated to work out not because they felt they need to, but because they found it fun? Maintaining member motivation has always been a difficult nut to crack for the fitness industry, and it arguably has never been harder than it is now.
Read MoreStudies have shown that applying gamification techniques in education allows students to exploit their creativity to imagine real-life situations within a virtual simulation, in addition to increasing learning motivation. One of the new-age proponents of the gamification method is Oneistox - a US- and India-based learning platform for architects, designers, and engineers.
Read MoreGamification can be a compelling mechanic, encouraging long-lasting behavior change. Gamification has a direct relationship with game theory, where systems or humans consider other participants' potential actions in 'deciding' what to do next.
Read MoreThe advantages of gamification are therefore undeniable. Gamification first appeared in 2000 after the finding of employees' lack of enthusiasm for taking vocational training. Gamification refers to the use of technologies and features derived from video games to apply them in the professional environment or in learning with the help of game animation company.
Read MoreGamification in learning has transformed traditional learning into an enhanced learning strategy to tackle concepts that might otherwise be harder to understand. The same gamification principles applied to learning can lead to classes full of students who are intrinsically motivated to learn.
Read MoreFor the last few years, gamification has been an emerging trend in learning. Gamification guru Yu-kai Chou's Octalysis Framework is a good starting point for those seeking to better understand gamification and the different techniques available.
Read MoreWhether you're trying to keep up a seven-day streak on the language learning app Duolingo, or just trying to improve the 'strength' of your LinkedIn profile, the chances are, you're aware of gamification.
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