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‘Be your own hero’: why video games are a battleground in the US–China tech war

The success of Black Myth: Wukong, a Chinese video game that sold over 10 million copies in days, reflects China’s growing influence in global gaming, serving both soft and hard power objectives. While the game promotes Chinese culture and values, it also highlights China's strategic push to develop domestic semiconductor capabilities, particularly in response to U.S.

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How Games like Tic-Tac-Toe, Chess, and Peg Solitaire Inspired Designs for the Modern Computer

Tic-tac-toe and other classic games of chance and skill played a significant role in the development of modern computers, according to an NYU researcher. Samuel Pizelo argues that Charles Babbage and Ada Lovelace, pioneers of computing, used game theories to model algorithms and mathematical calculations for Babbage’s analytical engine.

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Queer tabletop roleplaying games provide valuable lessons that even 'Dungeons & Dragons' can learn from

Researchers at Northeastern University studied how some tabletop role-playing games (TTRPGs) are prioritizing queerness and inclusivity, offering valuable insights for mainstream games like Dungeons & Dragons (D&D). While D&D has made progress in inclusivity, many of its rules remain centered around combat rather than identity.

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Playing video games for a couple of hours a day can improve mental health

The growing use of video games has raised concerns about their impact on mental health, with debates surrounding gaming disorders and the World Health Organization's inclusion of such disorders in the ICD-11. While research suggests a potential harmful effect of video games on mental well-being, causal mechanisms remain unclear.

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The valuable role video games play in the classroom

Experts argue that video games, when used appropriately, can enhance learning in classrooms. A 2019 Carnegie Mellon University study found that 75% of teachers incorporate digital games into their lessons. Games like The Oregon Trail have long been used to teach history, and modern educational games cover topics like politics, economics, and climate change.

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Bridging history and gameplay: Lessons from historiographical video game design

My professional journey evolved from historical academia into media and virtual reality, with notable experiences in film, interactive games, and digital preservation. Initially advising on historical accuracy in a film about early modern Japan, I learned the challenge of balancing history with commercial demands. This led to my involvement in digital projects like HashimaXR, which preserved Hashima Island's industrial heritage through interactive media.

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Heart Patients Exercised More by Using Games and Incentives To Maintain Money, New Study Showed

Research from the Center for Health Incentives and Behavioral Economics (CHIBE) shows that behavioral interventions, like gamification and financial incentives, can significantly boost physical activity. A study with 1,000 participants used a Fitbit to track steps and tested four interventions: a control group, gamification, financial incentives, and a combination of both. After 12 months, participants in the combined gamification and incentives group increased their steps by nearly 2,300 daily, a 40% rise from their baseline.

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Building Thriving Futures: KeyBank Partners With Urban Arts To Create Career Pathways Through Digital Gaming

KeyBank Foundation has committed a $300,000 community impact grant to Urban Arts, a New York-based nonprofit that teaches video game design to underserved youth as a pathway to college and career success. Urban Arts provides a comprehensive curriculum in game design, coding, animation, and storytelling, while also offering college access services, scholarships, and mentorship opportunities.

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'Touch can bring people together like nothing else': Sparking connections through video game intimacy

"Between," an interactive game designed by Claire Kwong, invites players to sit face-to-face, holding hands to create shifting geometric shapes projected onto a space. The game has no win conditions, aiming instead to foster physical and emotional connections. Kwong, who wanted to overcome her own fear of touch, created this game to explore the underutilized concept of touch as a game mechanic.

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What An Annoying Hotel Elevator Taught Me About Game Design

While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.

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Learn games

In India, basic education faces challenges such as enrollment issues, dropouts, and teacher shortages. The pandemic highlighted the limitations of online education, particularly the lack of teacher-student interaction. However, game-based learning, or "Serious Games," which combine education with interactive elements, has shown potential to supplement traditional methods.

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Teen Develops Diabetes Education Game on Roblox

Teenager Vincent developed a diabetes education game on Roblox to help children understand and manage the condition, inspired by his younger brother Jerome's type 1 diabetes diagnosis. Struggling with the lifestyle changes that followed Jerome's diagnosis, Vincent used his school project to create a fun and engaging way for kids to learn about diabetes.

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