Fridays in my RTI class were dedicated to board games, enhancing students’ numeracy skills through engaging play. Research confirms the benefits of game-based learning, highlighting improved executive functions, reading, and math skills among students who participated.
Read MoreThe first chapter of "Game Science in Hybrid Learning Spaces," titled “Breaking the Barriers of Space and Time,” examines the transformative potential of hybrid education in the post-COVID-19 landscape.
Read MoreResearchers from Dublin City University and Trinity College Dublin have created an innovative educational game called Cipher to help primary school students learn the under-resourced Irish language.
Read MoreAstroscale Ltd has launched the “SPACE PROTECTOR by Astroscale” simulator game to raise awareness about space debris. Players assume the role of a satellite operations engineer, using advanced robotics to capture inactive satellites in a realistic space environment.
Read MoreParis White, a father from Upper Marlboro, Md., sought to create board games and children's books that reflect his family's culture and experiences growing up in Southeast D.C. Inspired by his joyful childhood memories, he initially started writing after his wife encouraged him to share his stories.
Read MoreIn 2023, the board game industry reached $16.8 billion, projected to hit $40.1 billion by 2032, with classics being revitalized and new games gaining popularity. A visit to the American Antiquarian Society revealed “The Travellers’ Tour Through the United States,” the first board game printed in the U.S. in 1822, which utilized a map of the country.
Read MoreA specialized training course on designing tabletop games focused on ethical and cultural values is taking place in Tehran, organized by the Quranic Organization of Academicians and ACECR. Participants will receive a valid certificate and the opportunity for their projects to be commercialized.
Read MoreA study from the Perelman School of Medicine at the University of Pennsylvania found that gamifying the reduction of handheld phone use while driving led to a 28% decrease in phone usage, with effects lasting up to 65 days post-intervention.
Read MoreKundavai Arivudainambi secured pre-seed funding from notable investors to launch Eduzo, an innovative platform combining AI and Mixed Reality games to enhance education.
Read MoreJonah Monaghan and Anthony DeVergillo, who met through a Facebook group, co-created Overjoyed, an innovative software that allows gamers with physical disabilities to use a computer mouse as a virtual joystick.
Read MoreDamian Scott, a teacher and freelance game designer at Swinburne, is revolutionizing game design education with his fantasy world, Gond, which is in the public domain.
Read MoreLearning a foreign language has evolved beyond traditional classrooms, thanks to gamified and AI-enhanced apps. Duolingo, with over 16 million users, exemplifies how technology makes vocabulary and grammar practice enjoyable.
Read MoreBen Weiner, the main guide at Kurn Hattin Homes' SmartLab, emphasizes the importance of fun in learning through games. At the SmartLab Annual Conference in Denver, he highlighted how modern games—like competitive robotics and Minecraft—reflect timeless social dynamics.
Read MoreMark Jacobs, a graduate of Clark University, has embraced "gamification" in education while leading the Longview School in New York. He integrated games like Minecraft and Civilization into his curriculum to enhance problem-solving and historical discussions.
Read MoreAI's growing presence in academia sparks debates about academic integrity and potential cheating. In response, universities are updating policies to address ethical responsibilities tied to AI. Students in the UK now sign declarations regarding their AI tool usage in research.
Read MoreA study by Dr. Ani Atanasova at "St. St. Cyril and Methodius Primary School" in Smolyan, Bulgaria, investigates the effects of game-based learning on student engagement and academic performance. Utilizing Pixelhunters' Multiplayer Team Training Platform, the research focused on 4th and 6th graders in math and Bulgarian language.
Read MoreThe healthcare industry's fascination with gamification is evolving into genuine game design, leveraging insights from the video game industry to enhance engagement and behavior change.
Read MoreThe U.S. Space Force, established in 2019, aims to protect the nation’s satellite network and space operations against emerging threats from countries like China and Russia. Drawing on recruits known as Guardians, the Space Force seeks tech-savvy individuals, particularly gamers, for their conceptual thinking and problem-solving skills.
Read MoreThe video game industry is becoming more inclusive, with major titles featuring diverse characters, including transgender representation. Despite these strides, issues like sexism and gender discrimination persist, particularly in online gaming environments.
Read MoreRole-playing games (RPGs) effectively entertain and educate players through immersive storytelling. This guide explores designing an RPG centered on public administration, highlighting core concepts like policy implementation, budgeting, and ethics.
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