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Posts tagged simulations
Giant Leap’s Small Steps: The power of maps, games, and sci-fi in adapting to a changing world

Giant Leap is Australia's first impact venture fund, and they use this newsletter to surface the ideas and businesses that intrigue and inspire them and broaden their own thinking on impact business. For climate action, addressing the knowledge gap is the driving mission behind Probable Futures.

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Rise of the Simulations: Why We Play At Hard Work

More interesting, and in stark contrast to their predecessors, the current crop is inextricably tied up in notions of work. Work sims are still niche in the sense that there's not a massive movement in gaming culture clamoring for them, as you see with RPGs, turn-based strategy games, and the like. In it, players drive old Soviet era work vehicles around expansive, dark forests.

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Games-Based Learning Virtual Conference Call for Session Proposals

The Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.

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What Games Can Do For Your Life

Anyone who loves to play games should have some sense already of what they can do for you, but it is often going to be useful to have a look at it in some detail anyway. That way, you can be sure that you are going to get as much out of them as possible. It is also just interesting to know about what games can do to make your life better, especially in a world where they are often treated as unimportant or excessive. Let’s look into this now in some detail and see what games can be really good for.

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Gamification for Online Learning Webinar

Gamification is the use of game elements in non-game contexts. You can use games for learning. But where should you start? Where should you begin? Can you even use games for online learning? The answer is yes: there are a few elements of games that you can use for an online learning environment. In this webinar, we’ll review four different areas that you can use for your current or future classes, courses, and trainings. This session will cover: Simulations, Inverted Grading, Avatars, and Feedback Loops. Applications and use cases will be discussed.

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