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Making a Better Monopoly: Or, what games-based learning can learn from a century of game development

If Monopoly is not a good role model for game design, how could modern ideas and developments improve it? What might Monopoly look like if it had been designed today? I'd like to show how we could reconstruct Monopoly as an enjoyable game and also as a learning game - one that families could play over the holidays but that could also teach them a thing or two.

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Skill-based games – What are they?

Skill-based games, mobile Esports, cash tournaments, mobile competitive Esports, casual eSports, competitive games, paid competitive games, and real money games - to name a few, are all names of one genre. Already mentioned, arcade games can be listed as skill games. We can have a basketball game that focuses on shooting 3-pointers, a baseball game where we're hitters.

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Finance Mechanic

Most recognizable are the games that utilize real-life currencies to be managed, but the idea of finance as a game mechanic has a long reach, extending across the board to even affect games like Settlers of Catan, which loosely uses resources as currency that should be financially managed. Let's look into how including finance as a game mechanic can help us improve the games we design and create.

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