Researchers in Australia are using the popular computer game Age of Empires to help eradicate invasive ant species. The study, conducted by Australia's national science agency CSIRO and the University of Western Australia, involved simulating ant warfare by building armies and battlegrounds of different sizes and shapes.
Read MoreThe article discusses the potential therapeutic use of video games in treating attention deficit hyperactivity disorder (ADHD), a condition that affects millions of children globally. Despite concerns about excessive video game use among young people, the article argues that when used properly, video games can be a valuable tool to aid patients with ADHD.
Read MoreThis is the kind of scenario that users will encounter in Strong Together, a so-called serious game that researchers at the University of Pittsburgh are developing as an app to help women with advanced breast or gynecologic cancer gain self-advocacy skills to stand up for themselves and become more engaged in their cancer care.
Read MoreNow, before you dismiss a board game as a childish endeavor not to be undertaken by serious business leaders, understand that the use of carefully crafted table top simulations has a rich history going back to at least the 1600s and for endeavors as serious as armed conflict.
Read MoreThe team of researchers developed powerful new protein design software adapted from a strategy proven adept at board games like Chess and Go. In one experiment, proteins made with the new approach were found to be more effective at generating useful antibodies in mice.
Read MoreTurkish defense firm HAVELSAN, which invests in "Serious game" technologies used in the defense industry, announced Monday that it has entered a partnership with Epic Games, best known for its Unreal Engine platform, for the release of a first person shooter game called "Malazgirt."
Read MoreOWU Connection Experience: Markley and Zajac are working alongside students Navami Shenoy '23 of New Delhi, India, and Millie Rocco '23 of Vancleave, Mississippi, to collect data on a video game that Shenoy programmed.
Read MoreEmploying ‘Serious Gaming’ to Explore Challenges and Solutions in the Gulf of Mexico
Read MoreA series of games to help children and young people with physical disabilities learn about the physical world is being piloted in a Dorset school. The games have been created by Bournemouth University and Livability Victoria School in Poole to help children learn about the physical world through gameplay and electronic artificial sensation devices.
Read MoreI was working as a project manager and consultant for the project "Peace Process Support for Yemen", I will share some insights on the use of Serious Games to deliver a message of peaceful coexistence to our target audience: the youth of Yemen.
Read MoreThe first digital game to promote public awareness about pancreatic cancer is being launched today, Monday 14th November in a joint event by co-creators, local pancreatic cancer charity NIPANC, researchers from Queen's University Belfast and Focus Games Ltd. A further Serious Game commission to support medics diagnose the disease is also being announced.
Read MoreWhile the exploitation of gaming content and spaces by extremist actors is a relatively new phenomenon and research in this area is sparse, it has become clear that extremists are seeking to utilise video games, gaming platforms, and gaming-related content for their ends.
Read MoreA cornerstone of SEI's water planning work is to solicit the input of a wide variety of parties in a given watershed to help foster buy-in and understanding of newly developed water management plans.
Read MoreImproving the environmental health literacy of youth through engaging serious games offers one critical approach to addressing these challenges. Environmental themed games for youth have focused primarily on climate change and not on the daily environment youth face.
Read MoreHow about using games for P/CVE purposes? Some serious games have already been developed and rolled out in prevention work, such as Flashpoints. Mapping a target group was necessary to capture who might be interested in games and what their aesthetic, thematic and gaming preferences might be.
Read MoreFor Sydney-based game developer Chaos Theory Games, this transformation is what truly defines the 'serious games' industry. 'I definitely prefer the term "Transformational games" because I think it's more descriptive of the sorts of experiences that we build,' Nico King, Executive Creative Director at Chaos Theory told GamesHub of the team's approach to serious games.
Read MoreWhat are the different blood groups in the AB0 and Rh blood group systems?- What antibodies and antigens occur in the blood of different blood types?- Blood typing - how do you find out to which blood type someone belongs?- Who can receive blood from whom in a blood transfusion?- What happens if someone is given the wrong blood in a blood transfusion?
Read MorePeople would never have thought about gaming as something even remotely serious. Gaming was so casual at some point in time that 'casual gaming' was considered a needless expression. To encapsulate it all, your gaming skill is now a skill you can monetize Just like how content creation transformed itself over the past decade.
Read MoreGames Institute Executive Director, Neil Randall commented on the Game Institute's role in the project, The Cap-and-Trade Simulation exemplifies the sort of innovative interdisciplinary collaboration that the Games Institute fosters.
Read MoreThese games are exciting and one of the simple ways to help your students bond. Games for the beginning of school: Blindfolded Animals: List the names of a series of animals on a piece of paper and give them to the students randomly, animals such as cows, dogs, chickens, pigs, etc.
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