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How Museums Are Using Minecraft to Gamify Learning Experiences

How Museums Are Using Minecraft to Gamify Learning Experiences

How Museums Are Using Minecraft to Gamify Learning Experiences

February 26, 2022

By Manuel Charr

Originally Published Here

Summary

Before looking at some museum Minecraft case studies, let's look a little more closely at what this software is and how it can gamify museum experiences.

We've just recently done probably the world's first arts residency using Minecraft; using Minecraft as the actual medium.

So kids could learn about the artwork by just simply walking into a Minecraft map and Minecraft map, I'll talk, you know, let's just assume you all know what Minecraft is.

So that's an example of how Minecraft can be taken seriously and how you can actually engage a whole community, a global community in a project, not just that's happening locally but one that's happening globally.

So we said we're going to see if Minecraft can contain poetry, or can kind of how poetry and Minecraft can interact with each other.

Okay, so but why? So I like using Minecraft and games, because it's not just Minecraft, it's just Minecraft is the most popular game, within cultural spaces.

This presentation from Artist and Educator Adam Clarke was filmed at MuseumNext New York in November 2016, at the conference Adam spoke about how Museums are using Minecraft.

Reference

Charr, M. (2022, February 26). How museums are using minecraft to gamify learning experiences. Retrieved June 29, 2022, from https://www.museumnext.com/article/minecrafting-the-museum/