Recommended Resources
Bad News
https://www.getbadnews.com
Bad News is an educational game where players assume the role of a fake news publisher aiming to gain followers by using misleading tactics. Players must balance their “followers” and “credibility” meters to succeed without spreading obvious lies. Developed by Tilt and researchers at the Cambridge Social Decision-Making Lab, Bad News highlights disinformation techniques and acts as a psychological “vaccine” against manipulation. Designed for ages 14 and up, it’s an inclusive, fictional experience that aims to improve media literacy. This game’s anonymous data collection supports research on disinformation awareness and is openly accessible for educational use.
New Sun
https://jag.itch.io/newsun
New Sun is an award-winning video game that explores resilience and family dynamics in the face of crisis. Players take on the role of Ellie, who must guide her younger siblings, Nazha and Rob, through the emotional and mental challenges of lockdown in a space colony. New Sun tasks players with choosing activities to manage the characters' emotions, from fear to boredom. Developed by Colmena Games for the Gaming Against Violence program, New Sun fosters empathy and teaches coping strategies, making it a meaningful and replayable experience.
The New York Times Simulator
https://molleindustria.itch.io/the-new-york-times-simulator
The New York Times Simulator is a fast-paced browser game where you step into the shoes of the editor-in-chief of one of the world’s most influential newspapers. Manage headlines, balance the interests of key demographics and guide the paper through turbulent times. Using real-world headlines and framing techniques, this game highlights the influence of editorial choices on public perception. Inspired by The Republia Times, it challenges players to recognize media biases, passive voice, and euphemisms while navigating the 24-hour news cycle. Play for free—sessions last around 10 minutes.
TryHackMe
https://tryhackme.com/
TryHackMe is an interactive platform designed to teach cybersecurity through real-world simulations. It provides immersive learning experiences where users can practice hacking and defend against cyber threats in a safe environment. Catering to both beginners and advanced users, it offers diverse learning paths covering topics like network penetration testing, ethical hacking, reverse engineering, and web application security. Each module is organized as a "room" with tasks ranging from quizzes to complex challenges, employing a gamified approach with points and leaderboards to motivate users. While not specifically for children, teens and older students can greatly benefit from its practical, hands-on learning. Accessible online, it requires only a web browser and internet connection.
Space Shelter
https://spacesheltergame.withgoogle.com/
Space Shelter, created by Google, is an interactive game that teaches cybersecurity through a space-themed adventure. Players assume the role of spaceship commanders, defending their ship from online threats like viruses and phishing attempts represented by alien spacecraft and asteroids. They manage cybersecurity measures such as passwords, firewalls, and anti-malware systems while solving puzzles related to password strength and encryption. The game emphasizes proactive security and teaches players how to respond to cyber threats. Suitable for young teens and adults, Space Shelter is accessible on various devices, making it ideal for both educational use and individual play.
Cybersecurity Lab
https://www.pbs.org/wgbh/nova/labs/lab/cyber/
Cybersecurity Lab, developed by PBS, is an interactive online game that teaches cyber defense in a start-up business context. Players take on the role of chief technology officer for a fictional social networking company, defending it against complex cyber threats. They manage a budget to prioritize defenses, which can be increased by completing challenges that cover skills like password cracking, coding, and social engineering. The game combines a playful style with realistic cybersecurity challenges, making it an effective educational tool for high school and college students. It's free and accessible online, though younger players may benefit from adult guidance.
Interland
https://beinternetawesome.withgoogle.com/en_us/interland/
Interland is a free web-based game by Google, part of the “Be Internet Awesome” campaign, designed to teach kids about internet safety. Set in a colorful world of four islands, each island focuses on a key aspect: Kind Kingdom addresses online kindness and cyberbullying; Reality River helps differentiate real from fake information; Mindful Mountain promotes secure surfing and privacy; and Tower of Treasure teaches strong password creation. Players navigate the islands by solving puzzles and answering questions, reinforcing critical thinking about online safety. Upon completion, they receive a certificate to showcase their skills.
The Lost Universe
https://science.nasa.gov/mission/hubble/multimedia/online-activities/the-lost-universe/
NASA's The Lost Universe is a tabletop role-playing game adventure set on the rogue planet Exlaris. A dark mystery surrounds the city of Aldastron, where researchers have vanished and the Hubble Space Telescope has disappeared from Earth’s timeline. Players, as a crew of adventurers, must uncover the truth behind these events. The adventure is designed for a party of 4-7 characters at levels 7-10 and can be adapted to any TTRPG system. NASA's first TTRPG blends classic adventure with science learning, and players are encouraged to share their experiences using #NASATTRPG on social media.
Disaster Mind
https://www.ithrivesim.org/#/disastermind
"Disaster Mind" is an educational game designed by FEMA Region 8 and iThrive Games to teach high school students about disaster preparedness. The game simulates three natural disasters—a blizzard, wildfire, and flood—requiring players to make quick, strategic decisions. A mysterious guide introduces unexpected challenges, enhancing the learning experience. "Disaster Mind" can be played solo or in a classroom setting, is accessible via most web browsers, and does not collect personal data.
SPENT
https://www.playspent.org/
SPENT is an online game that simulates the challenges of poverty, aligning with SDGs like No Poverty and Zero Hunger. Players manage $1,000 for a month, making decisions on employment, housing, medical costs, and basic needs. Each choice impacts income and family welfare, often lacking a "good" solution, highlighting real-life struggles of those facing poverty. The game ends if players run out of money or survive the month. It educates on the harsh realities of financial instability and encourages donations to poverty-related causes.
Cat Park
https://catpark.game/
"Cat Park" is a serious game designed to combat disinformation by immersing players in a scenario where they must stop the construction of a park for cats. Developed based on the "active inoculation" theory from the University of Cambridge, players engage in disinformation tactics to turn public opinion against the park, learning about common disinformation techniques in the process. Research shows that players are more likely to spot and resist disinformation after playing, making it a valuable tool for education. The game's interactive format and short playtime make it suitable for classroom use, complementing lessons on information literacy.
Papers Please LCD Version, Passport Control in Your Pocket
https://dukope.itch.io/lcd-please
The "Papers, Please" can be used to engage students in discussions about immigration issues. The game's themes align with historical immigration challenges, notably the Immigration Act of 1924's racial quotas. Instructors can foster active participation by having students play the game while the class can discuss decisions collectively. The game's choices can be used to spark critical thinking and dialogue among learners, encouraging them to relate game scenarios to real-world experiences. Games like "Papers, Please" can be valuable tools for teaching complex topics and promoting student engagement in remote learning environments.
Scribbly Gum: A drawing game about Australia’s scribbly gum trees
https://joeygames.com.au/scribblygum
Scribbly Gum is a classroom-friendly game themed around Australia's scribbly gum trees. Players draw lines to feed their baby moths, scoring points by collecting food sets. Designed by Phil Walker-Harding, it's suitable for ages 6+, fostering strategic thinking, problem-solving, and math skills. The game accommodates any group size and aligns with the New South Wales (NSW) curriculum. Teachers can facilitate gameplay for the whole class, utilizing physical or digital tiles. With additional resources like task cards, it offers versatile learning experiences. Scribbly Gum is not just a game but an educational tool promoting engagement, collaboration, and fun in learning environments.
Make Your Own Wordle
https://mywordle.strivemath.com/
In Wordle, players engage in a guessing game where they try to figure out a five-letter word within six attempts. Each guess is assessed with colors: green for correct letter and position, yellow for correct letter but wrong position, and gray for incorrect letters. Multiple instances of a letter in a guess are assessed based on their occurrence in the answer. Create your own Wordle and share it with your learners using this site.
Tax Heaven 3000
https://taxheaven3000.com/
Tax Heaven 3000 is a unique dating sim that also handles your federal taxes, including the 1040 form and eligibility for tax credits. It's a dreamy blend of romance and financial responsibility that also critiques predatory tax services like TurboTax, which complicate taxes for profit. The game's narrative cleverly merges gaming with real-life responsibilities, urging players to file taxes correctly. It's a playful yet serious take on personal finance and the complexities of tax systems, wrapped in a whimsical virtual romance.
Game guide: analysing videogames in English and Media classrooms
https://www.acmi.net.au/education/school-program-and-resources/game-guide-analysing-videogames-english-media/
This resource introduces game analysis in English and Media classrooms, addressing the absence of videogames despite their cultural prominence. It challenges the perception of games as solely violent, highlighting their storytelling and artistic value. Practical barriers like time constraints and equipment access are acknowledged and addressed with some helpful hints. The guide suggests modules covering videogame features, mechanics, gameplay, sound design, and narrative analysis. It encourages educators to embrace videogames for their diverse experiences. Overall, the guide aims to equip teachers with the language and tools necessary to analyze and appreciate videogames as a medium for literary and media study.
DreamTavern Guide
https://www.rizzgpt.app/
DreamTavern Guide is your gateway to AI-driven storytelling and role-playing. Dive into open-ended conversations and adventures with seamless chat interfaces and choose-your-own adventure options. Utilize the built-in memory solution to maintain character continuity. Customize characters and worlds with rich details and share your creations easily. Whether you're a seasoned storyteller or new to AI-driven chats, DreamTavern offers a desktop and mobile-friendly platform to support your creativity. Explore the guide for character creation, world-building, and an unforgettable storytelling journey.
Parents Are Human
https://parentsarehuman.com/
"Parents Are Human" is a heartfelt initiative aiming to bridge cultural gaps and strengthen family bonds through meaningful conversations. Co-founded by Joseph Lam, it stemmed from personal struggles with distant parental relationships. By creating a bilingual card game, the project encourages global connections and deeper understanding among families. Community translators play a pivotal role in ensuring cultural nuances are honored. The initiative also champions environmental responsibility with recyclable materials and soy ink.
Empiric Card Game
https://sites.google.com/view/empiric-pediatric/home
Empiric is an educational card game designed for medical professionals, teaching appropriate antibiotic selection for pediatric infections. Players match antibiotic cards to presented cases, aiming to collect points. The game offers various sets like Empiric Inpatient Pediatrics and Pediatric Emergency Department. Each turn involves drawing cards or treating infections. Observation and action cards add strategic elements. The game's color-coded cards cover antibiotics' classes, mechanisms, and spectra of activity. Empiric encourages feedback and expansion ideas, promoting ongoing learning. It's not for clinical decision-making but serves as a fun, interactive tool for antibiotic education in a medical context.
Killing Me Softly
https://fobettarh.github.io/Killing-Me-Softly/
"Killing Me Softly" is a game designed to depict the experience of enduring microaggressions and acculturative stress daily. Created by Fobazi M. Ettarh, it aims to raise awareness about these issues and their impact on physical and mental health. Through a Creative Commons license, the game invites players to navigate scenarios illustrating the cumulative effects of marginalization. While not exhaustive, it sheds light on the struggles faced by marginalized communities. By playing, participants gain insights into the challenges of standing out or blending in and contribute to a broader understanding of these pervasive societal issues.
Search&Destroy: The daredevil game of to-the-death database searching
https://www.thegamecrafter.com/games/search-destroy
Search&Destroy is a multiplayer card game for 4-6 players aged 13+. It teaches database search skills through competition. Players must craft search strings, select keywords, and use basic boolean logic to survive rounds lasting 5-15 minutes. Designed for librarians and teachers, it promotes friendly competition and skill development. Players can suggest expansion packs for specific subjects or purchase blank keyword cards for customization. A "Best Practices" document aids educators. The game includes decks, a pro box, and a booklet. It's lauded for its gothic theme, educational value, and adaptability to any database, offering high replayability and engagement.
Figure It Sprout
https://jag.itch.io/figure-it-sprout
"Figure It Sprout" is an award-winning game focusing on critical thinking and non-violence. In the game, the character Maggie receives a cherished plant from a family member, leading to an ever-growing garden in her small apartment. Players navigate over thirty levels of puzzles, helping Maggie manage her expanding collection of plants using deduction and logic. The game features original music and charming art, catering to curious thinkers aged 11 and up. This game is part of the Gaming Against Violence program, promoting prosocial games for education and awareness.
MushWhom?
https://jag.itch.io/mushwhom
In "MushWhom?", players are invited to explore the mythical world of Shroo as a surveyor to assist in preparing it for tourism. With cutting-edge technology, players observe and document Shroo behavior, crucial for solving puzzles and aiding the Mayor. The game, developed by Knitwit Studios, emphasizes critical thinking through clever puzzles and vibrant art. It's part of the Gaming Against Violence program, promoting social awareness. The Educator's Edition extends its impact into classrooms, offering lesson plans aligned with standards. Available on Windows/Linux, it's a whimsical journey blending observation, deduction, and logic into an enjoyable and educational experience.
Build-It-Yourself: Satellite!
https://webb.nasa.gov/content/features/educational/buildItYourself/index.html
In the "Build It Yourself" game, players design a satellite by choosing its scientific mission, wavelengths, instruments, and optics. After launching, the game reveals a similar real-life mission. Spanning from the 1980s to today, it educates players about various astronomical missions. Players must strategically select complementary science topics and wavelengths, adjusting choices up to launch. Starting with simpler missions is advised. Some options may be unavailable due to scientific or technological constraints.
Scope It Out!
https://webb.nasa.go/content/features/educational/scopeItOut/index.html
"Scope It Out!" introduces players to telescopes, highlighting similarities between the Webb Telescope and simple tube-shaped telescopes. The game features an introduction and two matching games, where information from each level aids in solving subsequent puzzles. Targeted at teens and interested adults, the game combines educational content with interactive challenges to enhance understanding of telescopes.
The Republia Times
https://dukope.com/trt/play.html
The Republia Times is a web-based puzzle game published as a precursor to Papers, Please. The player acts as the Editor in Chief of a state-controlled newspaper in Republia, navigating ethical dilemmas under a totalitarian regime post-war with Antegria. The editor's family is held hostage, compelling him to balance state propaganda and rebel demands. Gameplay involves selecting and placing wire stories to influence public opinion and readership. Depending on choices, the game concludes with the regime's persistence or the rebels' success, often with fatal consequences for the protagonist's family.
Votes for Women
https://www.rally-the-troops.com/votes-for-women
Votes for Women is a card-driven game depicting the American women's suffrage movement from 1848 to 1920, ending with the ratification or rejection of the Nineteenth Amendment. The Suffragist player wins by having Congress pass the Amendment and securing ratification from 36 of the 48 states. The Opposition player wins by blocking the Amendment in Congress or getting 13 states to reject it.
Constitutional Compromise
https://www.icivics.org/constitutionalcompromise
"Constitutional Compromise" is an educational game that immerses students in the debates and decisions of the 1787 Constitutional Convention. Players engage with the ideas and compromises made by the 55 delegates, addressing issues like state interests and slavery. The game emphasizes understanding historical debates, creating compromises, and comparing these to actual historical outcomes. It includes support tools for English and multilingual learners. Developed in partnership with George Washington's Mount Vernon and supported by Kenneth C. Griffin, the game also features an Extension Pack with additional activities and teaching tools to deepen understanding of the Constitutional Convention and its modern relevance.
Project Wild “Oh Deer” A Simulation Game
https://idrange.org/wp-content/uploads/2020/07/Oh-Deer.pdf
The "Oh Deer" activity is a simulation game where students play as deer and habitat components to learn essential survival needs: food, water, and shelter. It demonstrates how animal populations fluctuate due to limiting factors such as disease, predation, and habitat destruction. Students will understand that wildlife populations are dynamic and constantly changing. The game teaches how internal and external stimuli affecting organisms, and how energy flows through food chains.
Creativity Dice
https://dkdice.weebly.com/home.html
Creativity Dice is a turn-based serious game designed to enhance creativity and storytelling skills. By generating random combinations, it makes creativity fun and accessible, originally focusing on storytelling but adaptable for various applications. Targeting business leaders, the game helps develop skills crucial for innovation and effective communication. Storytelling provides context and meaning, making information engaging and memorable. Creativity, essential for leadership and organizational success, is often emphasized but rarely taught. Creativity Dice addresses this gap, offering an enjoyable way to practice storytelling using four elements: character, location, emotion, and genre, making it easy and non-intimidating for players to engage in creative thinking.
Fintropolis
https://www.allyfintropolis.com/
Fintropolis is a Minecraft world created by Blockworks and Ally to teach financial concepts through gameplay. It introduces users to real-world financial scenarios, requiring no prior knowledge. Players earn gold, buy homes, and learn the impact of financial decisions. Activities cover taxes, budgeting, credit, debt, investing, and identity protection. Fintropolis also explores career options and necessary training. Available on Minecraft Bedrock and Education Editions, it includes lesson plans for classroom use. This engaging and interactive approach aims to build financial literacy and confidence in young users. Download it from the Minecraft Marketplace to start learning.
Battle Card: Market Garden, 1944
https://www.frc.edu/history/bk-market-garden
"Battle Card: Market Garden, 1944" is a solitaire microgame where players command Allied forces aiming to breach Germany through the Netherlands in September 1944. Designed by Nils Johansson and David Thompson, it's available online with their consent. Players navigate through the pivotal Operation Market Garden, depicted through strategic gameplay. Instructions are provided in PDF format and in-game. The game offers an immersive experience of this historical campaign. Players can access it via the provided link and view its details on BoardGameGeek.com. It's a compact yet engaging way to experience this crucial World War II operation.
Argument Wars
https://www.icivics.org/games/argument-wars
"Argument Wars" challenges players to hone their persuasive skills by arguing real Supreme Court cases against a competitor. Each case, including landmark decisions like Brown v. Board of Education and Miranda v. Arizona, tests players' ability to construct compelling arguments. Available in Spanish and English, the game offers an educational experience for students and legal enthusiasts alike. An Extension Pack provides educators with additional activities and teaching tools to reinforce key concepts. Whether you're aiming to win a disagreement or deepen your understanding of constitutional law, "Argument Wars" offers an engaging platform to test your skills.
“That’s Your Right”
https://www.annenbergclassroom.org/resource/annenberg-classrooms-thats-right/
Annenberg Classroom’s "That’s Your Right" is an engaging card game that educates students about their rights under the Bill of Rights. The game features three difficulty levels: Easy, Normal, and Difficult. It is complemented by resources such as a handout on the importance of the Bill of Rights and a video detailing its history. The interactive Annenberg Guide to the Constitution explains each article and amendment, aiding in-depth understanding. Additional educational materials include documentaries on significant Supreme Court cases and lesson plans on civil liberties and influential movements. Contact information and subscription details for the Civics Renewal Network Newsletter are provided for further resources.
Levée en Masse: The Wars of the French Revolution, 1789-1802
https://www.frc.edu/history/levee-en-masse
Levée en Masse: The Wars of the French Revolution, 1789-1802 is a historical game designed by John Welch, originally published by Victory Point Games in 2010. It covers the French Revolution from the Storming of the Bastille to Napoleon’s rise to power. Now available as a free computerized game, it serves as an educational tool for history classes from 8th grade to undergraduate levels. The game, designed for solo play, can be adapted for group use in classrooms or online. Welch provides comprehensive educational materials, including lesson plans, vocabulary sheets, and event card templates, to facilitate its integration into the curriculum.
Israeli Independence: The First Arab-Israeli War, 1948-49
https://www.frc.edu/history/israeli-index
"Israeli Independence" is a solitaire wargame depicting the First Arab-Israeli War of 1948-49, suitable for classroom use. Players manage the Israeli Defense Force (IDF) to repel five invading Arab armies and achieve an armistice before they reach West Jerusalem. The game, designed for educational purposes, includes YouTube tutorials, a PDF instruction manual, and downloadable game files. Educational materials feature vocabulary sheets, event lessons, game design insights, and an event card template. It can be played collaboratively in small groups via platforms like Zoom, with one student acting as the Game Master, sharing their screen for group decision-making and discussion.
Constantinople: A History of the Byzantine Empire, 330 to 1453
https://www.frc.edu/history/constantinople-a-history-of-the-byzantine-empire
"Constantinople: A History of the Byzantine Empire, 330 to 1453" is a solitaire game where players manage the Byzantine Empire’s defense and development from the 4th to the 15th century. Designed by Steve Ashing, players navigate threats from Goths to Turks, using strategies like marriage alliances and religious conversions. Currently in Alpha testing by World History students, who are also contributing historical content, the game will soon be released publicly. Educational resources include game instructions, classroom integration materials, and lesson plans on vocabulary, historical events, game design, and creating event cards. It can also be played collaboratively online.
Password Zapper
https://training.knowbe4.com/modstore/view/7cb9f864-0d6f-43e1-94f5-f143b33302dd
Zapper by KnowBe4 is a password auditing tool designed to enhance cybersecurity by identifying weak or reused passwords within an organization. It evaluates password strength and detects compromised credentials, helping mitigate security risks associated with poor password practices. The Password Zapper games provides actionable insights to improve overall password hygiene and safeguard sensitive data. This tool aids in compliance with security standards and empowers organizations to proactively protect against potential breaches. With its user-friendly interface and robust features, The Password Zapper game makes learning how to tell the difference between strong and weak passwords a fun challenge!
Online Communities
Game Designers
The Facebook group "Game Designers" is open to anyone interested in educational games, with a special invitation extended to indie designers and developers. Members can discuss theories, offer advice, and share resources related to educational game design. The group is public, allowing anyone to see the members and their posts, and it is also visible to anyone who searches for it on Facebook.
Game-based Learning, Gamification, and Games in Education
The Facebook group "Game-based Learning, Gamification, and Games in Education (BGE Games)" is designed for teachers, educators, and game enthusiasts to share resources related to teaching through games. Hosted by Board Gaming with Education, this public group allows anyone to see its members and posts. Members are encouraged to share helpful resources and are reminded to follow group rules when engaging in discussions. The group aims to foster a supportive community for those interested in the intersection of education and gaming.
Playful Learning Alliance
The Facebook group "Playful Learning Alliance" is an informal network of educators, researchers, and developers focused on play-based learning pedagogy. This private group allows only members to see its content and member list, but it is visible to anyone searching for it. Admins may allow some posts and comments to remain visible even if flagged by Facebook’s systems. The group serves as a platform for sharing ideas, resources, and discussions related to innovative educational practices.
Gameschool Co-Op Community
The Gameschool Co-Op Community is a private Facebook group dedicated to integrating board games into educational settings, whether in homeschooling, public schooling, or tutoring environments. This group welcomes both educators and family board game enthusiasts to discuss various board games, share experiences, and ask questions. While only members can see posts and member details, the group is visible to anyone searching for it. The community is moderated, with admins allowing some flagged content if deemed appropriate. Members are encouraged to share their gaming activities and insights, fostering a collaborative and supportive atmosphere for gameschooling.
GAMIFICATION
The GAMIFICATION Facebook group is a private community open to discussions and posts on any topic related to gamification. Although only members can view posts and member information, the group is visible to anyone who searches for it. The group aims to provide a space for individuals interested in gamification to share ideas, experiences, and insights freely. Members are encouraged to engage with one another, fostering a collaborative environment for exploring and implementing gamification concepts.
SEGAN - Serious Games Network
The SEGAN - Serious Games Network is a public Facebook group that brings together researchers, developers, and practitioners involved in serious games. This European network focuses on the study and development of serious games, fostering collaboration and knowledge sharing among its members. Anyone can see who is in the group and view the posts, making it an open and accessible community for those interested in serious games. The group encourages members to follow and engage with its activities using the hashtag #netsegan.
Game and Learn
Game and Learn is a vibrant community on Facebook dedicated to game-based learning, gamification, and game development. Educators, aspiring developers, and enthusiasts gather here to share insights, discuss trends, and collaborate on innovative ideas. With a focus on academic and design thinking, members exchange resources beneficial to educators, parents, and developers alike. The group promotes positivity, constructive feedback, and a supportive atmosphere to nurture creativity and learning. Whether you're exploring educational games or advancing in game design, Game and Learn provides a welcoming space to connect, learn, and grow together. Join us and let's level up, together!
Historical Board Gamers
The Facebook group "Historical Board Gamers" caters to tabletop enthusiasts passionate about games set in historical contexts. Welcoming wargamers, train gamers, and those interested in diverse themes of modern board games, it serves as a private forum for sharing insights, strategies, and discussions. The group also fosters a community for exploring the rich history of tabletop gaming.
Higher Education Video Game Alliance
The Higher Education Video Game Alliance (HEVGA) is an international association uniting scholars and university programs dedicated to video games. Its mission emphasizes the cultural, scientific, and economic significance of these programs in higher education. HEVGA aims to foster a strong network for advocacy, policymaker engagement, media visibility, and external funding to maximize the impact of video game education in modern learning environments.
Serious Games People
The group focuses on promoting inclusive game design, particularly addressing issues such as color-blind accessibility in popular games. It advocates for universal design principles to ensure that games can be enjoyed by individuals with varying visual abilities without needing separate adaptations. The group also explores broader themes in game design, examining how games reflect and shape societal values through their mechanics, aesthetics, and cultural contexts. It serves as a platform for discussions on improving game accessibility and understanding their cultural significance.
Indie Games Developer
The Indie Games Developer group on LinkedIn is a vibrant community for professionals in the gaming industry, focused on sharing insights, projects, and opportunities. Members discuss cutting-edge developments in RTS gaming, AR gaming platforms, and tools like Unreal Engine 5. They collaborate on innovative game mechanics, funding opportunities like Xsolla's Rapid Rounds, and showcase their latest creations from roguelike FPS games to procedural content generation tools. Whether you're a developer, artist, or enthusiast, this group fosters networking and knowledge-sharing to push the boundaries of indie game development. Join to stay updated on the forefront of gaming innovation and collaboration.
Serious Games Group
The Serious Games Group on LinkedIn is a dedicated community for professionals exploring the intersection of games and education. Members can discuss the impact of games on learning and development, showcasing projects that emphasize player engagement and educational value. With posts ranging from theoretical discussions to practical applications in educational settings, this group fosters collaboration and innovation in leveraging games for educational purposes. Join to stay updated on cutting-edge developments and discussions in serious games and gamification in education.
Applied Games and Gamification
The Applied Games and Gamification group on LinkedIn focuses on the practical applications of game design principles in various industries, particularly in enhancing user engagement and learning outcomes. Members discuss topics such as the evolution of gamification tools in digital marketing for tourism competitiveness, the impact of board game mechanics, and strategies for crafting immersive game experiences that captivate players. Discussions also cover case studies and best practices in gamification, highlighting both successful implementations and cautionary tales to avoid pitfalls. Join this group to explore how gamification can be effectively used to achieve business objectives and engage audiences across different sectors.
Gamification - Open Group
The Gamification - Open Group on LinkedIn is a vibrant community focused on exploring the intersection of games, theory, and technology. Led by enthusiasts and experts, members engage in discussions ranging from strategic game mechanics to gamification's role in digital marketing and education. The group fosters knowledge-sharing through posts, surveys, and academic insights, making it a valuable hub for anyone passionate about leveraging game dynamics for learning and business innovation.
Educational Board Games
The Educational Board Games LinkedIn group is dedicated to exploring the transformative impact of games in education. The group shares insights on game mechanics, learning theory, and technological innovations shaping educational gaming. Members engage through posts on game design principles, interactive learning experiences, and special events. It serves as a valuable forum for educators, designers, and researchers passionate about enhancing learning through immersive and effective game-based approaches.
Game-Based Learning
The Game-Based Learning LinkedIn group is a private community focused on the integration of games and educational practices. The group fosters discussions among educators, designers, and researchers. Members share insights on gamification, serious games, and game-based learning, promoting innovative pedagogical strategies. The group highlights events as opportunities for professional development and networking. It serves as a platform for sharing resources, discussing best practices, and exploring the impact of games on learning and engagement.
Game Based Learning
The Game-Based Learning LinkedIn group is a vibrant community focused on the integration of games, gamification, and simulations in education. It provides a platform for designers, educators, entrepreneurs, and instructors to share innovative ideas, best practices, and research. Members engage in discussions about leveraging game mechanics to enhance learning experiences, increase engagement, and improve educational outcomes. The group offers resources, networking opportunities, and insights into the latest trends in game-based learning, making it an essential space for professionals passionate about the educational potential of games.
Role Playing Game Designers
The Role Playing Game Designers LinkedIn group is a dynamic community for creators and enthusiasts of tabletop and video role-playing games. Members include indie developers, hobby shop owners, digital creators, and influencers, who collaborate and share their experiences in game design. The group offers insights into the latest trends, techniques, and tools in RPG development, fostering a supportive environment for networking and knowledge exchange. It also features updates on exciting projects, industry news, and opportunities to showcase and discuss creative work, making it an essential space for anyone passionate about RPG design.
eLearning, Mobile Learning, Gamification, Virtual Reality, AR
The eLearning, Mobile Learning, Gamification, Virtual Reality, and Augmented Reality LinkedIn group is a community for professionals exploring the integration of innovative technologies in education and training. Members, including learning consultants, instructional designers, and developers, share insights and strategies on leveraging eLearning, mobile learning, and gamification to enhance learning experiences. The group also delves into the use of virtual and augmented reality for immersive learning environments. By offering resources, webinars, and networking opportunities, the group aims to foster the adoption of cutting-edge learning solutions and promote best practices in the field.
Gamification and learning
The LinkedIn group "Gamification and Learning" is a vibrant community dedicated to exploring the intersection of game design and education. Members share insights on leveraging gamification to enhance learning experiences, discuss innovative game-based learning strategies, and showcase practical applications. The group hosts discussions on topics like interactive content authoring, non-linear narrative design, and educational game mechanics. Additionally, it promotes events, offering opportunities for networking and professional development. This group is a hub for educators, designers, and developers passionate about integrating games into educational contexts.
Serious Games for Business
The "Serious Games for Business" LinkedIn group focuses on the integration of game elements into business practices to enhance learning and engagement. It features discussions and posts on aligning game elements with learning objectives, the evolution of game mechanics, and maximizing player relevance for better learning outcomes. Members include designers, educators, entrepreneurs, and instructors interested in leveraging games for professional development and educational purposes.
Gamification and Negotiation
The "Gamification and Negotiation" LinkedIn group explores the intersection of gamification techniques and negotiation strategies. Members engage in discussions on how body language and vocal expression influence negotiations, and share insights on using these elements to their advantage. The community focuses on practical applications of gamification in negotiation contexts, aiming to enhance members' skills and understanding of these dynamic fields.
Assessment, Education & Training Content Development
The "Assessment, Education & Training Content Development" LinkedIn group is a community for professionals focused on developing educational content and assessment tools. Members include designers, educators, entrepreneurs, and instructors who share insights and strategies for integrating games into educational and training programs. The group emphasizes networking and professional development opportunities.
The Committee for the Advancement of Role-Playing Games
The Committee for the Advancement of Role-Playing Games (CAR-PGa) is a LinkedIn group dedicated to promoting the positive aspects and benefits of role-playing games (RPGs). The group focuses on advocacy, research, and public education regarding RPGs. It supports the use of RPGs in various settings, including educational and therapeutic contexts. Members include enthusiasts, researchers, and professionals who share insights and resources on the impact of RPGs. The group also addresses issues such as ethical game design, accessibility, and the use of open-source technologies to enhance the RPG experience and foster innovation in the field.
Gamification in Education
The "Gamification in Education" LinkedIn group focuses on the application of gamification techniques in educational settings to enhance learning experiences and outcomes. Members include educators, researchers, and professionals who share insights and resources on integrating game elements into curriculum design, classroom activities, and assessment methods. The group discusses various topics such as the neuroscience of learning, the psychological impact of gamified education, and best practices for creating engaging and effective educational environments. Members contribute by sharing research findings, practical advice, and success stories to promote the benefits of gamification in education.
Ludology Subreddit
The subreddit /r/Ludology is dedicated to the serious discussion and analysis of games across various media, including computer, board, and field games. It emphasizes the interaction and nature of games but also welcomes related topics within the context of interactive media. Members are encouraged to engage in in-depth discussions, submit content with thorough summaries, and pose discussion questions. The community values scholarly articles, deep analysis, and critical reviews. The subreddit aims to foster a scholarly environment for game studies enthusiasts.
Reacting Faculty Lounge
The Reacting Faculty Lounge Facebook group serves as a dynamic hub for educators and enthusiasts of the "Reacting to the Past" pedagogy. Members share insights, resources, and experiences related to using role-playing games in educational settings. The group fosters discussions on game implementation, classroom management, and adapting to new technologies. It also provides a platform for organizing and participating in events like the Game Development Conference, where members can engage in collaborative game design and playtesting. The community emphasizes support, innovation, and the exchange of practical teaching strategies.
Educational Games Group: Play, Language, Avatars, Narrative, and Technology
The Educational Games Group: Play, Language, Avatars, Narrative, and Technology Facebook group is dedicated to exploring the intersection of gaming and education. Members discuss the use of games to enhance language learning, narrative skills, and technology integration. The group features events sponsored by educational professionals focusing on practical applications in fields like biomedical informatics. It provides a platform for sharing resources, research opportunities, and discussions on topics like problem-solving through games and advancements in educational technology.