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Game-Based Learning Prepares K–12 Students for a Digital Future

Game-Based Learning Prepares K–12 Students for a Digital Future

Game-Based Learning Prepares K–12 Students for a Digital Future

May 11, 2022

By Rebecca Torchia

Originally Published Here

Summary

Video games can be used to teach students about the complex problems in the modern world, and they can teach students how to be better prepared for the future.

Interacting with the game itself, and with peers through the games, can teach students skills that will be necessary in a digital future.

Online Games Provide Dynamic Content with Modern Context In addition to the importance of play, one of the benefits of bringing video games to a K-12 classroom is the opportunity to frame lessons with recent, real-life examples.

These games allow students to explore guided lessons before attempting to find their own solutions in the game's "Sandbox mode." This setting encourages players to find solutions to complex and open-ended problems akin to those they just learned about.

"Once they're done with the game play, Minecraft allows students to build solutions to problems within the game," says Arana Shapiro, managing director and chief learning officer at Games for Change.

Video games provide a contained learning environment in which students can learn to interact with one another and the game.

Such behaviors show that the game and its design have sparked curiosity in the students, allowing them to learn through their attempts to take the game apart.

Reference

Torchia, R. (2022, May 11). Game-Based Learning Prepares K–12 students for a Digital Future. Retrieved July 8, 2022, from https://edtechmagazine.com/k12/article/2022/05/game-based-learning-prepares-k-12-students-digital-future