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Posts tagged Game-based learning
Adopting 'Minecraft: Education Edition' for game-based learning in Pinagbuhatan High School

How can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.

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Game-based learning Vs Textbook learning: Which is better?

Game-based learning is built on the idea of teaching through repetition, failure, and goal achievement which incorporates game features and concepts into the learning activities themselves. Students learning Economics, for example, can compete in a virtual stock-trading competition; difficult science concepts can also be made easier to understand using several games.

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Game-based learning activities in a virtual classroom

In game-based learning usually the lesson content is adjusted to fit the game, while in gamification game-like aspects are adjusted to fit the lesson content. For most of the games to be played in an online environment, a virtual classroom should be able to provide at least: video-conferencing, interactive online whiteboard.

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Breaking the monotony: Teachers warm up to game-based learning approaches

"As teachers, we understand how much children enjoy playing games. To investigate this further, I intend to see if we can play games while learning to speak or write English. I was astounded to see how much fun youngsters had learning phonics, nouns, adjectives and other topics with the use of board games," said Daljeet Arora who teaches English in classes 1 and 2.

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The six levers of games-based learning: what makes learning games effective?

That games are effective learning tools has been shown again and again, with great clusters of evidence collected by Karl Kapp and Jane McGonigal, among many others. My favourite framing of the question is: what do games do, to help people engage, learn and get more from the experience? As part of my work using games to design and facilitate learning experiences, I've built a framework to answer that question.

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Game-Based Learning For STEM Education

Gamification in the classroom is the application of game mechanics to lessons and course material. Gamification of lessons does require more planning and creativity than simply incorporating educational games and game-based learning tools, but these two different methods can work in tandem. Game-based learning is the utilization of games and challenges for learning and skill development with the goal to reach a winning outcome.

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Game based learning provides high completion rates of up to 96 per cent: BYJU’s chief creative director Dhilip Kumar

BYJU'S chief creative director Dhilip Kumar to know more about their experience with gamified learning, challenges faced while working on it, its future and more. Game-based learning is one of BYJU'S key focus areas while developing content and an immersive learning experience that is engaging, easy-to-understand and fosters active and effective learning.

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Playful tertiary learning – A different path to follow

Gamification of learning and game-based learning are popular in schools to ensure student participation and facilitates collaborative learning. A recent study conducted by Hitchens and Tulloch has reported that the students find gamification of learning as enjoyable and useful leaving only 15 per cent disagree with it.

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