The effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.
Read MoreThe Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.
Read MoreThe nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.
Read MoreGames for learning must not be used as a mere reward for good behavior but as a tool to learn the essential concepts and skills that students are expected to gain. Decision-based games for learning have evidently transformed students' behavior and performance.
Read MoreClimate crisis games pull you into possible futures where our real-life choices shape our current and future climate. Board games like the soon-to-be-launched Daybreak, and CO₂: Second Chance and card game Tipping Point introduce players to the effects of the climate crisis, forcing them to adapt their strategies to survive and thrive.
Read MoreThe study included client-facing employees in 24 offices, and over the course of the two years it was shown that gamified training increased fees collected by participating offices by more than 25%. Additionally, the number of clients for these participants rose by up to 16%, and opportunities from new clients rose by as much as 22% - showcasing how much fun and games can augment a workplace's success.
Read MoreIn future posts, I will try to stress educational aspects of games I review, especially those that I used or plan to use in classes. My view of luck in games is that if it is justified thematically and/or players have some control over the probabilities, simulationist games should have this element.
Read MoreThere is some fun here too because game-based learning is very much about just that: playing games that embed life-long learning on serious topics.
Read MoreMost recognizable are the games that utilize real-life currencies to be managed, but the idea of finance as a game mechanic has a long reach, extending across the board to even affect games like Settlers of Catan, which loosely uses resources as currency that should be financially managed. Let's look into how including finance as a game mechanic can help us improve the games we design and create.
Read MoreDublin City School District is introducing an interactive, educational, game system to their elementary and middle schools. The gaming system, which is an interactive playground from PowerUp EDU, puts an interactive screen on a wall. "It's a fun way to learn math and other things," elementary school student Harmonee Harris said.
Read MoreUnlike traditional methods, game-based learning can simulate real-world scenarios and challenges in a safe and controlled environment, which is particularly useful in industries where hands-on experience is critical, such as healthcare, engineering, and IT. Using game-based education can help learners develop problem-solving skills, critical thinking, and decision-making abilities, which are all essential skills in today's job market.
Read MoreAmong these, gamification and game-based learning have emerged as captivating methods that engage learners and enhance the learning experience. Gamification offers a powerful tool for training administrators to engage learners, foster motivation, and enhance learning outcomes.
Read MoreAll you need to do is set up small-sided games in whatever playing area you have available to you, and allow players to replicate the moments that they will see on a matchday within those small-sided games.
Read MoreKadeem Petgrave admits that since hosting the first sessions of a game-based financial literacy project he developed for at-risk youth living in Corporate Area and St Catherine communities, he has not been able to walk without being approached by youngsters eager to learn more.
Read MoreThe team of researchers developed powerful new protein design software adapted from a strategy proven adept at board games like Chess and Go. In one experiment, proteins made with the new approach were found to be more effective at generating useful antibodies in mice.
Read MoreThe use of play-based learning in the early childhood and elementary curriculum has gained traction in recent years. High-quality play-based preschool programmes that expose children to learning and problem-solving through self-initiated activities and teacher guidance can have long-term benefits.
Read MoreThe research is in - educational games and humanities learning are a perfect match! This week, we're examining some of our favorite educational games we've created over the years that teach humanities topics like civics, English language arts, natural history, and more.
Read MoreStudents at UNC Chapel Hill are playing video games in class and earning credit for it. Students play all kinds of video games to learn about all kinds of subjects. "We are really interested in narrative, in storytelling, and games represent this new form of telling stories," she said.
Read MoreAs online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.
Read MoreAs healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.
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