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Posts in games-based learning
Game-based learning: Could it work for your organisation?

The effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.

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Barbados’ first e-learning game for primary schools launches

The Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.

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A Digital Game Offers a Lesson on Compromise, the 18th Century Way

The nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.

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Why Driving the Work World’s ‘Great Transformation’ Could Actually Be Fun and Games

The study included client-facing employees in 24 offices, and over the course of the two years it was shown that gamified training increased fees collected by participating offices by more than 25%. Additionally, the number of clients for these participants rose by up to 16%, and opportunities from new clients rose by as much as 22% - showcasing how much fun and games can augment a workplace's success.

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Retaking Nineveh

In future posts, I will try to stress educational aspects of games I review, especially those that I used or plan to use in classes. My view of luck in games is that if it is justified thematically and/or players have some control over the probabilities, simulationist games should have this element.

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Finance Mechanic

Most recognizable are the games that utilize real-life currencies to be managed, but the idea of finance as a game mechanic has a long reach, extending across the board to even affect games like Settlers of Catan, which loosely uses resources as currency that should be financially managed. Let's look into how including finance as a game mechanic can help us improve the games we design and create.

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'It's a fun way to learn math and other things': Dublin City Schools adding learning games to the classroom

Dublin City School District is introducing an interactive, educational, game system to their elementary and middle schools. The gaming system, which is an interactive playground from PowerUp EDU, puts an interactive screen on a wall. "It's a fun way to learn math and other things," elementary school student Harmonee Harris said.

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From Playtime to Paycheck: The Role of Game-Based Education in Career Development

Unlike traditional methods, game-based learning can simulate real-world scenarios and challenges in a safe and controlled environment, which is particularly useful in industries where hands-on experience is critical, such as healthcare, engineering, and IT. Using game-based education can help learners develop problem-solving skills, critical thinking, and decision-making abilities, which are all essential skills in today's job market.

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Using Gamification to Motivate and Engage MSN-FNP Students Online

As online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.

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Games-Based Learning for AGPCNP Students: A Novel Approach to Improve Clinical Competence

As healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.

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