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Posts tagged Gamification
Miami-Dade to Test Impact of Gamification on Science Scores

The U.S. Department of Education is funding a five-year, nearly $8 million study in South Florida to evaluate the impact of gamification on fifth grade science scores. Partnering with Legends of Learning and WestEd, Impact Florida aims to assess game-based science instruction's effectiveness in Miami-Dade County Public Schools.

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Boosting heart health with rewards and fun: How incentives and games encourage exercise

The study in the Circulation journal examined the impact of gamification and financial incentives on physical activity in individuals at risk of cardiovascular events. By employing behavioral economic concepts, shorter-term analyses demonstrated increased physical activity in patients with atherosclerotic cardiovascular disease.

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The four ways to use games in learning: From adapting principles to going bespoke

Gamification in learning encompasses various approaches, from integrating game principles into activities to designing bespoke learning games. Incorporating elements like points, levels, and choices into non-game activities constitutes a lighter form of gamification, as seen in apps like Duolingo. Activity-based learning, inspired by games, emphasizes engagement through action.

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How To Derive The Most From Your Gamified Projects

Simultaneously, game theory's insights into strategic decision-making, competition, and cooperation provide a roadmap for crafting compelling gamified experiences. Game theory provides a framework for analyzing how different actors choose strategies to maximize their gains while considering the choices of others.

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Gamification in UX Design: Designing Fun Experiences for Serious Situations

It's the manifestation of care about the users, as the brand tries to make the product UX fun and entertaining, like a game. Usually, it involves animations and illustrations that improve UX. Types of game mechanics in UX design. UX designers use various types of game mechanics to spice up mobile and web experiences.

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Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation

While the exploitation of gaming content and spaces by extremist actors is a relatively new phenomenon and research in this area is sparse, it has become clear that extremists are seeking to utilise video games, gaming platforms, and gaming-related content for their ends.

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