The Games-Based Learning Virtual Conference (GBLVC) 2025 invites session proposals for its annual three-day virtual event from June 6-8, 2025. Hosted by the Games-Based Learning Alliance and University XP, GBLVC fosters discussions among educators, designers, and professionals on using games for teaching and training. Sessions can be pre-recorded or live, with diverse topics including gamification, professional development, and culturally relevant games. Proposals are due by December 8, 2024, with notifications sent by January 13, 2025. Presenters receive complimentary conference access. GBLVC promotes diversity and encourages participation from varied backgrounds.
Read MoreRobot trading is revolutionizing financial markets by making investing more accessible for new investors. Automated platforms simplify the process, using algorithms to reduce human error and emotional decision-making. These systems offer a gamified experience, with leaderboards and interactive features that engage users. While risks remain, automation lowers barriers to entry.
Read MoreVeronica Brady, PhD, RN, and colleagues conducted a systematic review exploring the efficacy of gamification as a self-care intervention for type 2 diabetes (T2D) management. They investigated studies from 2013 to 2021, assessing gaming's impact on T2D self-management behaviors and outcomes.
Read MoreFrom gamification strategies to serious games explicitly designed for learning purposes, integrating gaming into education can enhance cognitive skills, foster creativity, and develop problem-solving abilities. One of the most significant benefits of incorporating gaming into education is its ability to enhance cognitive skills such as memory, attention, and problem-solving.
Read MoreIn this article, we will explore how game-based education can take your learning to the next level. Click and read more about it.
Read MoreWarehouse Workers Embracing Gamification - Supply Chain Management Review Introducing game mechanics into everyday tasks is attractive to 84% of warehouse workers. The data shows that companies are increasingly shifting focus from hiring to creating more efficient supply chains.
Read MoreGamification has become a go-to learning method in the classroom because of the power it holds to help keep students engaged at all levels. One of the major benefits of using gamification within the classroom is how it helps motivate your students to want to learn, thereby boosting engagement.
Read MoreEach industry adapts gamification to suit its unique needs, but the goal remains the same - to make apps more than just tools; to make them a part of users' daily lives. In the next section, we'll explore the tangible benefits of gamification in mobile apps and how it can revolutionize user interaction with your mobile product.
Read MoreThis post will cover how games and gamification after a training session can boost motivation and engagement in after-course activities. 4 Ways Games Are Effective After a Training Session Games are quick: Many games can be completed in 5 minutes or less.
Read MoreThis innovative approach leverages games' rewarding and engaging aspects to motivate injured workers to adhere to their therapy regimen. This enhanced engagement through gamification can lead to a more consistent and proactive approach to rehabilitation, potentially accelerating the healing process and improving overall outcomes in workers' compensation cases.
Read MoreWarehouse workers who play together, stay together, according to market study insights released today from Lucas Systems, a distribution center technology company providing software to workers in more than 400 warehouses worldwide.
Read MoreGoing beyond the traditional learning approaches, various tech-oriented learning strategies have come into being, offering learners improved educational experiences.
Read MoreThis exploration delves into the multifaceted realm of gamification in education, uncovering the principles, benefits, challenges, and the transformative potential of turning learning into a game. Gamification in education involves incorporating game elements, such as point systems, badges, and leaderboards, into non-game contexts to enhance engagement and motivation.
Read MoreIn addition to immediate performance benefits, incorporating gamification into learning and development programs results in increased engagement among learners, ensuring their commitment to completing the training program.
Read MoreAs an accounting expert, I've seen firsthand the transformative power of gamification in finance. Learning accounting is often seen as challenging, but a case study involving 50 undergraduate accounting students from Taylor's University sought to change this perception by integrating gamification into the curriculum.
Read MoreThe importance of a motivated and cohesive cannot be overemphasized in today's competitive corporate world. As Steve Jobs famously stated in an interview "Great things in business are never done by one person, they're done by a team of people".
Read MoreIn the ever-evolving landscape of EdTech, the incorporation of gamification has emerged as a dynamic strategy to revolutionize and enhance the learning experience. By integrating game elements into educational platforms, educators aim to engage, motivate, and inspire students in ways traditional methods often fall short.
Read MoreHow can you possibly find the time to effectively manage and deliver the crucial training and development programmes your employees need to grow? In current times, the pressure of high workloads and a super-packed schedule at work is causing a lot of stress for office workers, and learning and development staff are no exception.
Read MoreGamification: More than just points Both as a founder of a productivity tool that uses dopamine-driven gamification to drive intrinsic motivation and as someone with attention-deficit/hyperactivity disorder who with her dopamine, I've both seen and lived the productivity impact of combining motivation with gamification.
Read MoreWhen gamification is inadequately applied it can be nothing more than a short-term fix to long-term issues around demotivation at work. It is more likely that extroverted candidates will respond positively to certain gamification elements such as multiplayer competitions, whilst introverts might perform better on single-player games with clearly-defined rules.
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