I am as surprised as anyone to be writing this article about inventing a math game- Nerdle - that, since January this year, has been played by millions of people around the world and loved by thousands of pupils and teachers alike.
Read MoreThere are all sorts of things you can do to achieve success in your gaming. The most important factor is undoubtedly practice. If you devote time to honing your skills, you'll give yourself a much better chance of coming out on top. But there are other things you can do to improve your chances as well. In this blog post, we'll look at a few of them.
Read MoreThe play experiences game designers and developers create for teens can support them in building core social and emotional skills vital to their wellness.
Read MoreLike many schools in England, Wales and Northern Ireland, we run a three-year course for science GCSE, but it is a challenging step up for many students from lower school learning. Early in the course, students need to gain fluency with atomic structure, linking it to the periodic table, isotopes and ions.
Read MoreIn essence, gamification is the use of game design and mechanics to bring topics or processes to life. You can take it further! A more advanced and mature use of games is when you integrate the content and game mechanics so that you learn through the game experience. On a fundamental level, gamification uses game mechanics to draw a player/learner into performing the desired action.
Read MoreWhy does this irony exist? How come many people find the real thing boring? Let's dig into this issue deeper, find out why, and discover what you can do to make simulation games fun again. Many will argue that simulation games are fun and exciting, and they're correct to a point.
Read MoreHow educational games have evolved over time The act of having fun raises levels of dopamine, endorphins, and oxygen in a person's body: all essential ingredients for learning. For educational games to be successful, their creators have to be meticulous about striking a careful balance between education and entertainment.
Read MoreWhy does this irony exist? How come many people find the real thing boring? Let's dig into this issue deeper, find out why, and discover what you can do to make simulation games fun again. Many will argue that simulation games are fun and exciting, and they're correct to a point.
Read MoreAre you afraid of your kids getting addicted to games? While playing games is considered as an open call to Mental Health Disorder, experts suggest it might be totally the reverse case as it is not only effective in kids' learning but also helpful for youngsters' mental health.
Read MoreLoyalty programs are becoming more important than ever as rising inflation causes shoppers to seek the best deals possible, but too many offer the same, uninspired benefits - leading to 50% of consumers believing that loyalty programs don't offer much value, according to a study by Incisiv in partnership with PAR/Punchh.
Read MorePaul's interview covers the 'Museum of Me' project - an innovative Social and Emotional Learning curriculum which he developed with Ithrive Games - which uses the brilliant game, 'What Remains of Edith Finch'. Pretty much as you are reading this, I will be presenting a session at the Play Secure Conference - workshopping a few folk through creating their own 'rules-light' game.
Read MoreAir University is moving into gamification to help improve the standards of learning and modernize the teaching environment. The Air University Teaching and Learning Center has been spearheading the teaching side of gamification.
Read MoreLaunched in 2010, SplashLearn claims that its content today completely revamps the existing curriculum and provides immersive content with rich context, embedded instructions within games, meaningful interactions, and innovative in-game manipulatives.
Read MoreWhat Is Gamification? Before we take a deep dive into the benefits of gamification in e-learning, let's briefly review what gamification means. If you have been thinking about how gamification and learning connect, consider the works of Dmitri and the neuroscientists.
Read MoreSeveral years after my experience with the lunchtime gaming club, I embarked on a research project to investigate how cooperative video games could support children with social-emotional differences to develop targeted social skills.
Read MoreSci-fi horror game The Callisto Protocol, from one of the makers of Dead Space, looked like Dead Space. Triple A game development is ruinously expensive - new games often require several studios working in tandem, with hundreds of specialist staff toiling for years on a project.
Read MoreCurrently, opponents in a video game are pre-scripted NPCs, whereas a machine learning NPC could allow users to play against less predictable foes, making the game much more interesting.
Read MoreFor a long time, the prevailing thought about video games is they rot people's minds and have the potential to promote violence, but a new study, published in the Journal of Scientific Reports, shows video games might give kids an intellectual boost.
Read MoreBased on the experience of specific people and organizations, we explain how gamification can be a method for research, education, improvement of the urban environment, and organization of interaction between different subjects.
Read MorePlay can help kids learn, plan and even persevere in the face of adversity. As babies become toddlers, their play gets more complex. An alternate hypothesis is that pretend play helps kids develop a skill known as counterfactual reasoning.
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