University of Kentucky College of Education faculty are part of a team designing artificial intelligence-based games to reach students learning mathematics. "The drive to learn can quickly be replaced with frustration and exhaustion when mathematics lessons do not click for students."
Read MoreBy channeling students' enthusiasm for esports - multiplayer competitive video games - schools and businesses like Fair's aim to prepare them for careers in science, technology, engineering and math, or STEM, at a time when the fields lack racial diversity.
Read MoreOne of my nephews sometimes explains to me about how he develops an avatar for his Minecraft game. Applying games in teaching is one way to spark students' interests, especially in pursuing STEM education. The types of games and the components that could be included in a game are virtually endless.
Read MoreNew research suggests that gamified education can help students to improve spatial reasoning skills. The study from the University of South Australia showed that regular use of Makers Empire - a gamified 3D computer-aided design program - can significantly improve spatial reasoning skills in up to 85% of children.
Read MoreA team of scientists and a games specialist have designed 'Diamond: The Game', a board game developed to give secondary school students a chance to explore a broad range of STEM scientific careers and subjects.
Read MoreGamification in the classroom is the application of game mechanics to lessons and course material. Gamification of lessons does require more planning and creativity than simply incorporating educational games and game-based learning tools, but these two different methods can work in tandem. Game-based learning is the utilization of games and challenges for learning and skill development with the goal to reach a winning outcome.
Read MoreIn the 21st year of the 21st century, with Covid-19 pandemic continuing to wreak havoc throughout the country, we have started observing the significant impact it is having on our students. The thing is, this type of learning involves a student passively watching a teacher's lecture, practicing rote memorisation, and then taking a test.
Read MoreI am sitting down to write a column on games research and games studies. Well, the narrative of modern games research is one that echoes the STEM mindset. As researchers, educators, and designers we are often in a position to inform or determine how we deploy or employ games.
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