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Worldbuilding in Game-based Learning Environments– A System and a Tool

If games are mostly used for fun and to escape reality, using games for learning could break that purpose and become paradoxical. That has not stopped researchers, game developers and educators from producing millions of educational games, some more successful than others, using different genres, different processes, mechanics, game elements, to the point where the variety of such tools is becoming too much - and for so little result.

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VR and gamification are set to transform training and education in 2021

The FE News Channel gives you the latest education news and updates on emerging education strategies and the #FutureofEducation and the #FutureofWork. Our specialisation is providing you with a mixture of the latest education news, our stance is always positive, sector building and sharing different perspectives and views from thought leaders, to provide you with a think tank of new ideas and solutions to bring the education sector together and come up with new innovative solutions and ideas.

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Playing With Gravity

Enter "Ellipsoid," a computer game Cook developed that allows the player to see how physics works on galactic scales, by using gravitational forces to propel a ship through space. Full disclosure - this former English major managed to get through the game and had fun doing it, although those black holes are a pain.

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The Gamification Of Investing Brings Opportunity – And Risks

Especially during the pandemic, investing has become more of a hobby and entered into the gaming arena. MORE FOR YOU. But investing has historically been the preserve of a small but wealthy minority, with normal consumers excluded through a mixture of cost and lack of information, awareness and access due to the archaic nature of traditional investment methods.

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How Tabletop RPGS Broke Away From The Table And Brought People Together In 2020

It wasn't safe to play tabletop RPGs for most of 2020. A lot of games had to continue online, in a continuing effort to keep roleplayers together. Tabletop gaming usually involves people meeting up in order to play, but fans had to take their sessions online throughout the year so that groups could keep going. The popularity of streaming shows has allowed people to see tabletop RPGs played by professionals, showing prospective fans how great the experience can be.

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InvestCloud: How Gamification Boosts Digital Engagement for Financial Institutions

Within the realm of FIs, new ways of improving the digital customer experience have been developed, such as hyper-personalisation of content and more intuitive and accessible digital experiences. Understanding how and why clients make certain decisions means financial institutions can tailor the information they receive and when they receive it. Framing the relationship as a gamified journey makes the digital experience more engaging while ensuring that clients see the value of the relationship.

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