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NATO Science presents: Training by gaming

NATO Science presents: Training by gaming

NATO Science presents: Training by gaming

NATO Science presents: Training by gaming

January 6, 2021

Originally Published Here

Summary

What are the biggest lessons learned or advancements in the project since it began? The team initially aimed to gather a catalogue of cyber security-related "Serious games" as well as to develop one or more prototype games.

The research group decided to adapt its research accordingly and moved to develop a serious game smart acquisition & development guide as well as switched its efforts to design and validate a wargame for multi-domain operations.

Have you ever participated in one of the simulation games depicted in the video? What was it like? What kind of feedback do you typically hear from participants? The research activity has already conducted demonstrations and prototype testing of the game at a number of national and NATO venues: the National Informatics Congress in Ankara, Turkey; Command and Staff College of the German Armed Forces in Hamburg, Germany; Strategic Reconnaissance Command Grafschaft, Germany; Turkish General Staff Partnership for Peace Training Centre in Ankara, Turkey; the Land Training Centre in Amersfoort, Netherlands; and at the NATO Operations Research and Analysis Conference in Ottawa, Canada.

A facilitator helps decrease the complexity of learning the game but at the same time helps the designers to protect the complexity of the game.

What are the next steps for the Gamification of Cyber Defence/Resilience project? Before ending the project, the team will complete their guide for serious games and then "Box" the game as a finished product and release the final version.

The research team hopes to continue marketing the game to disseminate it as broadly as possible within the NATO community as well as provide key expertise on the subjects of multi-domain operations, wargames and serious game development in the NATO network.

The team required key expertise in all domains of war, new concepts of operations and the threat environment, as well as wargame and serious game development.

Reference

NATO science PRESENTS: Training by gaming. (2021, January 6). Retrieved February 24, 2021, from https://www.nato.int/cps/en/natohq/news_180639.htm