By fostering increased engagement, alertness, social bonding, and neuroplasticity through a well-designed blend of gaming elements, gamified therapy presents an effective method for improving recovery outcomes, showcasing the capacity of our brain's adaptability and response to innovative rehabilitation strategies.
Read MoreGartner has defined gamification as "The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals." In other words, gamification uses gaming elements in a nongame context, which could be any situation where engaging people with an instructive process is necessary.
Read MoreOne of the more common questions I get about gamification is "What is the difference between games and gamification". Strategy copy Strategy A missing component in Gamification. Gamification is, in general, becoming much better implemented.
Read MoreIf games are mostly used for fun and to escape reality, using games for learning could break that purpose and become paradoxical. That has not stopped researchers, game developers and educators from producing millions of educational games, some more successful than others, using different genres, different processes, mechanics, game elements, to the point where the variety of such tools is becoming too much - and for so little result.
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