In response to the "Great Resignation" post-Covid-19, organizations turned to workplace gamification to inject purpose, engagement, and excitement into work environments. This trend has surged in recent years, particularly in tech sectors in the US, as a means to motivate employees through game-like elements such as points, badges, and challenges.
Read MoreScott Nicholson from Wilfrid Laurier University is collaborating with the mEducation Alliance to create a resource for libraries in low-resource settings, focusing on board and card games. The initiative aims to compile games that are easy to explain, engaging, and robust enough for long-term use. Key criteria for selection include robustness, explainability, table presence, engagement, and overhead. Community members are invited to suggest suitable games via a Google Document. This project seeks to empower youth to teach games in libraries, fostering community connections and learning. For more information, contact Scott Nicholson at scott@scottnicholson.com
Read MoreThe article explores the growing trend of gamifying training, particularly in cybersecurity, to better engage employees and ensure the retention of knowledge. Ani Banerjee from KnowBe4 discusses how organizations like Beaumont Health Systems, PwC, and The Digital Guardian are leveraging gamification to enhance security awareness training.
Read MoreIn this article, we will explore how game-based education can take your learning to the next level. Click and read more about it.
Read MoreEngagement and Motivation: Igniting the Spark of Learning Skill Development: Equipping Students for the Future Content Mastery: Making Learning Stick Exploring the Diverse World of Educational Games Types of Educational Games: Adapting Play for Learning The realm of educational games is vast, encompassing various genres, each with unique characteristics that cater to different learning styles and objectives.
Read MoreIn addition to immediate performance benefits, incorporating gamification into learning and development programs results in increased engagement among learners, ensuring their commitment to completing the training program.
Read MoreOne of the benefits of gamification in LMS is its ability to boost learner engagement. Gamification in LMS also plays a massive role in improving learner motivation. Another advantage of using gamification in LMS is its ability to reinforce learning.
Read MoreThe work of James Hutson, Lead XR Disruptor, Department Head at Lindenwood University, concerning bridging realities is placed under the spotlight.
Read MoreWhen gamification is inadequately applied it can be nothing more than a short-term fix to long-term issues around demotivation at work. It is more likely that extroverted candidates will respond positively to certain gamification elements such as multiplayer competitions, whilst introverts might perform better on single-player games with clearly-defined rules.
Read MoreThe standard thought process says that working can't be all fun and games. 80% of workers say that learning via games is a more exciting type of education. Not sure how to incorporate games into your professional training? Take a look at your current curriculum.
Read MoreOnboarding a new team member involves navigating the complexities of learning names, roles, processes, and preferences. Traditional onboarding, often a checklist-driven and information-heavy process, may not be the most engaging approach. Bethany Carr suggests adopting a more interactive method by incorporating games, activities, and simulations into the onboarding process.
Read MoreSimultaneously, game theory's insights into strategic decision-making, competition, and cooperation provide a roadmap for crafting compelling gamified experiences. Game theory provides a framework for analyzing how different actors choose strategies to maximize their gains while considering the choices of others.
Read MoreWhat Is Gamification? Gamification refers to an innovative approach to enhancing students' engagement in effective learning. The environment in which a student studies and learns is crucial, as theoretical knowledge without practical experience will not be the right solution for each student.
Read MoreWhile previous work has explored in-person escape rooms in the legal context, recent advancements in digital technology have helped these experiences move into the digital realm. To help with this, excellent resources are available to unlock puzzle-based learning and help design your own escape rooms.
Read MoreIn recent years, it has also found its way into the realm of politics, with the aim of engaging citizens in the political process through play. In addition to engaging individual citizens, gamification can also be used to foster a sense of community and collective action.
Read MoreGamification has emerged as a powerful tool in various fields, revolutionizing the way we engage with technology, education, marketing, and more. By integrating game mechanics into non-gaming contexts, gamification taps into our innate desire for challenge, reward, and accomplishment.
Read MoreB2B SaaS products, specifically digital learning and engagement platforms, are becoming crucial tools for companies to maintain a competitive edge. SaaS platforms are well-suited for building gamified digital learning and engagement strategies due to their native flexibility.
Read MoreOne tool or approach that has been suggested as a methodology for solving the problem of disengaged employees is gamification. Gamification means adding game elements to non-game situations such as creating a work application or process for an employee to earn points by performing specific activities correctly.
Read MoreWhile the exploitation of gaming content and spaces by extremist actors is a relatively new phenomenon and research in this area is sparse, it has become clear that extremists are seeking to utilise video games, gaming platforms, and gaming-related content for their ends.
Read MoreIn this article, we'll outline the biggest gamification mistakes most businesses make, and offer some tips on how to avoid them. Another common problem with gamification is making too many demands from employees.
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