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Posts tagged Game Design
What An Annoying Hotel Elevator Taught Me About Game Design

While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.

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Functional play in the abstract: an interview with game studies author Peter McDonald

Peter McDonald, UW–Madison Assistant Professor, explores the evolution and cultural significance of 2D platformers in his book Run And Jump: The Meaning of the 2D Platformer. Focusing on the genre's history from Super Mario Bros. to modern indie games, McDonald examines how platformers foster a unique connection between generations of players.

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Functional play in the abstract: an interview with game studies author Peter McDonald

Peter McDonald, an assistant professor at UW–Madison, explores the philosophies of 2D platformers in his book Run And Jump: The Meaning Of The 2D Platformer. He highlights how indie developers, free from corporate constraints, have revived the intimate spirit of these games, which originated in the 1980s with titles like Super Mario Bros.

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