Walter Lewis, president of Homewood Children’s Village (HCV), saw potential in expanding beyond a six-week digital game creation course. This led to the creation of Village Games+, an in-house game design studio where students design and build games while learning art, science, and entrepreneurship.
Read MoreWhile traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.
Read MorePeter McDonald, UW–Madison Assistant Professor, explores the evolution and cultural significance of 2D platformers in his book Run And Jump: The Meaning of the 2D Platformer. Focusing on the genre's history from Super Mario Bros. to modern indie games, McDonald examines how platformers foster a unique connection between generations of players.
Read MorePeter McDonald, an assistant professor at UW–Madison, explores the philosophies of 2D platformers in his book Run And Jump: The Meaning Of The 2D Platformer. He highlights how indie developers, free from corporate constraints, have revived the intimate spirit of these games, which originated in the 1980s with titles like Super Mario Bros.
Read MoreThe healthcare industry's fascination with gamification is evolving into genuine game design, leveraging insights from the video game industry to enhance engagement and behavior change.
Read MoreRole-playing games (RPGs) effectively entertain and educate players through immersive storytelling. This guide explores designing an RPG centered on public administration, highlighting core concepts like policy implementation, budgeting, and ethics.
Read MoreGamification has proven effective in teaching complex theories and enhancing student engagement in the International Political Economy (IPE) module. By integrating NationStates, a simulation game, and board games like Risk and Settlers of Catan, students explore political concepts and international diplomacy interactively.
Read MoreI've worked in Alternate Reality Games, LARPs, experience fiction, interactive theater, and "Serious games". Games with rabbit holes that invite you into wonderland and entice you through the looking glass. QAnon is like the reflection of a game in a mirror, it looks just like one, but it is inverted.
Read More