During the pandemic, educators and students at John Dewey High School in Brooklyn established a Minecraft Club to foster school community.
Read MoreStudents can enlarge their knowledge and learn new things by playing video games. As video games are portrayed in a negative light, you might think that all cognitive functions are affected. How video games can improve learning Apart from boosting memory skills, there are a bunch of other reasons why using video games in education is a good idea.
Read MoreGames bring young people closer to computer science/unlp figures. A team of researchers from the Faculty of Informatics of the National University of La Plata developed two educational games, one based on augmented reality, and the other on virtual reality, so that young people learn more about the great figures behind the development of technology.
Read MoreThe idea of points and achievements is a simple one. It's easy to imagine spicing up any kind of learning activity, and adding motivation, by adding points, 'badges' and leaderboards.
Read MoreResearch on simulations highlights their utility as a learning aid for organisations because they allow managers to learn by doing in a safe environment. The experiential learning environment within a simulation facilitates the transfer of learning back into real life.
Read MoreWhilst adapting to schools closure, and the opening up of the virtual teaching format, educators have realised that a successful online teaching session takes creativity, knowledge of the curriculum, engagement, and lots of preparation.
Read MoreGreene County Technical Education Center instructor Kate Gozzard spent the summer preparing something new and exciting for her students this year: the "Gamification" of her Culinary Arts classroom, which involves popcorn buckets, movie tickets and even a marquee sign on one wall-all handmade by Gozzard during the summer months to liven up the atmosphere when students came back from break.
Read MoreCrucial for developing skills, making friends and learning, the power of games is well understood by Joel Baraka. The 23-year-old OZY Genius Award winner has bridged the gap between play and education at home in Uganda through his academic board game 5 STA-Z, bringing fun and learning to a community that has been deprived of adequate educational resources and opportunities.
Read MoreAs the father of four children, two of whom are gamers, University of Virginia psychology professor Daniel Willingham recently found himself wondering about the educational value of video games. Willingham was struck by the fact there is a rating system to help parents keep their kids away from content that isn't age-appropriate, but nothing to lead them toward games that could actually teach something.
Read MoreMirai is the animated protagonist in Beyond Blue, an ocean adventure video game set in the near future. According to a UN report, environmental video games like this one might be the next step in raising environmental awareness. Around 2.6 billion people, or one in three across the globe, play video games.
Read MoreContinuing education courses can sometimes put accountants and tax professionals to sleep, but a new breed of e-learning is making the process more enjoyable and engaging. The game-based experience uses true crime stories to teach fraud detection and problem-solving skills using actors and some of the real-life participants.
Read MoreTaking into consideration that the android robot Sophia was granted citizenship, the Generative Pre-trained Transformer 3, the engrossing Neuralink chips and of course SpaceX, it is important we take notice that teaching has exponentially developed since the days of the old classical military order of wanting to control people in school classrooms in order to dictate information.
Read MoreThe FE News Channel gives you the latest education news and updates on emerging education strategies and the #FutureofEducation and the #FutureofWork. Our specialisation is providing you with a mixture of the latest education news, our stance is always positive, sector building and sharing different perspectives and views from thought leaders, to provide you with a think tank of new ideas and solutions to bring the education sector together and come up with new innovative solutions and ideas.
Read MoreBy training people how to use its tools, Unity creates new customers for its game engine, which is the most popular tool for building games.
Read MoreA Huntersville couple's fun idea for a card game has turned into a learning experience on Black and women's culture, with a few laughs along the way.
Read MoreThe Education for All project is creating an interactive, game-based learning platform for K-through-12 students. The project, titled Education for All, is one of four awardees of Wichita State University's Convergence Sciences Initiative, an effort to bring together the intellectual curiosity and strengths of faculty and students from a range of disciplines and give them the support to develop research programs that drive the diversity and growth of the Kansas economy while addressing global challenges.
Read MoreGaming in education is now getting some very positive reactions from teachers, too. Regardless of the fact that using gaming and e-learning as education assets was always inevitable, and "Prove it so we can use it" is the name of the game.
Read MoreAfter turning Shadow into one of the most valuable French startup, Freund stepped back and took some time to think about his second act. He spent some time with his two children aged 5 and 8 years old. From his experience, most education apps are focused on one knowledge area in particular and are somewhat basic.
Read MoreIt becomes difficult for a teacher, to selectively aid student in learning, especially when they also feel the burden of collective performance. To address this issue, an artificial intelligence is designed by the researchers from North Carolina State University, from predicting the position of educational games in inducing learning amongst students.
Read MoreVirtual reality is not just for video games anymore. Virtual reality is a form of technology, including special headsets and software, that together place the user inside of a simulated experience. Immersive virtual reality allows users to experience only the digital environment.
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