KPMG in 2016 began rolling out a gamified training platform to educate employees about the firm's broader offerings in the hopes of making them more aware of potential services they could offer clients. Employees weren't required to take part in the gamified training, but those who did "Raced around the world" by answering questions about KPMG's offerings.
Read MoreMaking these interactions "Game-centric" has helped employers and their HR and learning and development leaders boost employee interest in, engagement with and adoption of L&D activities.
Read MoreEnterprise gamification can be defined as the incorporation of gaming concepts and game mechanics into business processes to make them more interesting and engaging for employees. Regardless of how much an organization progresses in terms of adopting new technology, its success is determined by the employees who work for them.
Read MoreSome of the biggest challenges I notice in conventional workplace training programs include earning employee engagement and increasing knowledge retention.
Read MoreFrom my vantage point as a creator of game-based learning, I've seen firsthand how companies use games to train employees, facilitate virtual meetings or create a friendly competition, and I feel certain that games are a key solution for bolstering teams during these uncertain times.
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