Warehouse workers who play together, stay together, according to market study insights released today from Lucas Systems, a distribution center technology company providing software to workers in more than 400 warehouses worldwide.
Read MoreWhy some researchers are using 'serious games' to engage stakeholders in complicated decisions.
Read MoreST Math, an online program from MIND Research Institute used by more than 1.3 million P-8 students, employs a visual, gamified approach to teach math. I recently spoke with MIND's chief data science officer Andrew Coulson, who heads evaluation of student and teacher usage and outcomes for ST Math, about the program's approach to math learning and evaluating education technology more broadly.
Read MoreImportantly for this work, some form communities with other players and a subset of those communities then provide value to the firm and other players. Most of the research that justifies these statements comes from video game research given that study of the Live Action Roll Playing or Live Action game space that Humans vs Zombies occupies is even younger than the study of video games.
Read MoreI am sitting down to write a column on games research and games studies. Well, the narrative of modern games research is one that echoes the STEM mindset. As researchers, educators, and designers we are often in a position to inform or determine how we deploy or employ games.
Read More"We are researching how to create a video game that imitates a standard psychological task so that behavioral and brain data can be collected from participants which is closely associated to behavioral data from action video games."
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