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Posts tagged game
Using abstraction to create learning games: Taking away what distracts learners to leave them with the core experience  

Let's say you're creating a learning game around crisis management. How much detail should you put into this? Should you try to simulate every aspect of a crisis? Or should you simplify things and focus on key elements-and if you do, how can you make sure the experience is still useful? How can you make sure that people are still learning the key things they need to learn?

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IU students and faculty ‘gamify’ technical training in partnership with Navy engineers

"Games have a unique power to stick with people," said Mathew Powers, a media arts and science lecturer at the Luddy School in Indianapolis whose research areas include educational games, or "Edutainment." "If you're dealing with very difficult, intense subject matter, you need a good vehicle. You need to hold people's attention because that's how they're going to remember things." Powers and fellow lecturer Todd Shelton co-teach NEWM-N 436, a highly independent, project-based game production course that matches students with "Clients" to create unique games that address a wide range of experiences.

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All gamers welcome Riot Games explains range of roles in video game design

"A game development studio has different roles, skills and types of people to make the types of games that we make, operate the business, distribute the games around the world, market and publish the games, translate them, and run eSports tournaments and events," said Mark Yetter, who earned an A.B. in computer science at SEAS in 2008 and is now game design director at Riot.

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Game On

Henry Low '22 discovered a passion for teaching and mentorship as a student at UC Davis. Low is the founder and CEO of GenomiGo, an organization dedicated to harnessing technology to help students engage with STEM. One of his projects is Punnett Farms, an educational game that was inspired by his genetics class at UC Davis.

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The Board Game As A Narrative Medium  

To read a narrative is to engage with an alternative world that has its own temporal and spacial structures. The rules that govern these structures may or may not resemble those of the readers' world." Storyworld means the mental model of these alternative worlds, which are also simultaneously transmedial, such that the Star Wars films, comics, books, board games, etc.

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Exploring immersive sim game design with Raphaël Colantonio: “You basically let the player cheat the game”

Check out our interview with one of the industry's most prominent creative minds for a quick dive into the immersive sim genre and Raphaël's approach to game development. Oleg Nesterenko, Game World Observer: I believe that one game design concept has grown to be almost synonymous with Raphaël Colantonio and Arkane, which is "Immersive sim," so let's start with that.

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These Pits Carved Into Rocks in Kenya Might Be Ancient Game Boards

Yale archaeologist Veronica Waweru was conducting fieldwork in Kenya last summer when she received a tip from a local: Tourists were removing hand axes from a site inside the Lewa Wildlife Conservancy. Another site caught her eye during her visit: rows of shallow pits carved into a nearby rock ledge. Waweru thinks the pits were game boards once used for mancala, a family of two-player strategy games.

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Learning games can achieve more with less: a love-letter to simplicity in game design

A lot of people participating in learning experiences are not gamers. Learning game designers often are, and that familiarity can lead us to underestimate how complex our designs might seem to somebody who doesn't, as a rule, play games. Here's what Love Letter does well, how it keeps things simple, and what I think it can teach learning game designers.

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A Discussion on Tabletop Game Player Aids – Ask The Bellhop

Long time Tabletop Bellhop fan Ryan Peach asks: What are your thoughts on fan-created game aids? Are they table clutter, or do they actually help? Are they better for new players or will veterans also benefit? If you use them, in your experience, which aids or kinds of aids help the most and least? Are there games that you wish had aids, but do not yet? Are there games where you feel they aren't needed? Has a player aid like a rules summary ever replaced a games rulebook for you? Disclosure: Some links in this post are affiliate links.

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