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Games Research (Alone) Won't Save Us

Games Research (Alone) Won't Save Us

Games Research (Alone) Won't Save Us

Games Research (Alone) Won't Save Us

By Clayton Whittle

January 08, 2021

Originally Published Here

Summary

I am sitting down to write a column on games research and games studies.

Well, the narrative of modern games research is one that echoes the STEM mindset.

As researchers, educators, and designers we are often in a position to inform or determine how we deploy or employ games.

Is it for students, for ourselves, for the sake of science? We need to constantly remind ourselves that games research has power.

Many of us were drawn to this line of thinking because we have a love of games.

As has been shown time and time again by both research and the market, games can be used for good or evil.

Over recent years, scholarship around games and simulations has increasingly highlighted that cultures in games matter.

The games we build and the way we use them influence cultures.

Our research must look beyond the immediate impact of games.

We must continue to expand how we conceptualize the role of games and simulations and how they influence our cultures in increasingly complex ways.

Reference

Whittle, C. (2021, January 08). Games research (alone) won't save us - games and simulations blog. Retrieved February 27, 2021, from https://nasaga.org/games-research-wont-save-us/