The Games-Based Learning Virtual Conference (GBLVC) 2025 invites session proposals for its annual three-day virtual event from June 6-8, 2025. Hosted by the Games-Based Learning Alliance and University XP, GBLVC fosters discussions among educators, designers, and professionals on using games for teaching and training. Sessions can be pre-recorded or live, with diverse topics including gamification, professional development, and culturally relevant games. Proposals are due by December 8, 2024, with notifications sent by January 13, 2025. Presenters receive complimentary conference access. GBLVC promotes diversity and encourages participation from varied backgrounds.
Read MoreThe effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.
Read MoreThe nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.
Read MoreAmong the world's ever-expanding array of board games, a small but growing number deal with climate change. My thought was that if people learn best while they are active and joyful participants, then turning a serious topic like climate change into a board game might have value beyond the game.
Read MoreA leading medical association has translated its concern about gamers' eye health into an educational game. In June, the American Optometric Association released Blink Land, a free mobile game that offers tips for players about addressing eye strain via quizzes and other in-game challenges.
Read MoreDialect is a GM-less game "For three to five players in three to four hours." During play, the group chooses from a prewritten set of Backdrops. It is clear that the game went through an extensive playtesting and development period, and there is an evident effort to base the game on a genuine understanding of linguistics.
Read MoreStudents at UNC Chapel Hill are playing video games in class and earning credit for it. Students play all kinds of video games to learn about all kinds of subjects. "We are really interested in narrative, in storytelling, and games represent this new form of telling stories," she said.
Read MoreAs online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.
Read MoreAs healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.
Read MoreThere are many ways to leverage game-based learning to decrease the academic pressure on children and ensure that they learn with an understanding. The use of gaming with educational goals to support children's learning and growth is known as game-based learning. Game-based Learning or GBL is an ancient approach to help children learn and improve their knowledge in different areas of life.
Read MoreChess has a long history at MIT that began decades before 62 million households tuned in to Netflix's miniseries "The Queen's Gambit." Though the show ranked as Netflix's No. 1 in 63 countries within its first month, and sparked a global surge in the sale of chess sets and books, several members of MIT's chess club say, with a laugh, that they haven't seen it yet.
Read MoreMore than 60 percent of teachers who are using games more often said the games are making learning more interesting for students, while only a quarter of the students playing more games said they make learning more interesting.
Read More"We were looking for outlets to engage them outside of academics." How it works Esports is a perfect vehicle for learning important 21st century skills, because many of the attributes that students will need in the workforce correlate with success in gaming, says Dane Berman, director of business development for WeThink.
Read MoreThe Games-Based Learning Virtual Conference April 16-18, 2021 is the premiere professional event for designers, educators, entrepreneurs, and instructors, using games and games-based learning. In an effort to provide access and equity during these challenging times the following LIVE opening speakers will be FREELY accessible to the public at specific dates and times listed below.
Read MoreThe Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.
Read MoreExperiential-learning games then complement the classroom by allowing adults to reinforce learning by doing. How do game-based learning approaches typically work? What do they involve? The most important factor is to determine what the learning objectives of the game are.
Read MoreStratbeans, a leading AI-based digital learning solutions provider has developed a unique approach to enhance employees' skills while working remotely. Game-based learning solution aims to motivate employees and help them enhance their skills and quality of work through its engaging approach.
Read MoreThe Education for All project is creating an interactive, game-based learning platform for K-through-12 students. The project, titled Education for All, is one of four awardees of Wichita State University's Convergence Sciences Initiative, an effort to bring together the intellectual curiosity and strengths of faculty and students from a range of disciplines and give them the support to develop research programs that drive the diversity and growth of the Kansas economy while addressing global challenges.
Read MoreThe best day in elementary school was when your whole class went into the computer lab and instead of using some boring science or math program, you got to play The Oregon Trail. The educational game has seen many iterations and has been around for decades, and MinnMax founder Ben Hanson has produced a documentary examining its unusual origins.
Read MoreA retired special education teacher recently named coordinator of the San Francisco Archdiocese's African American ethnic ministry sees chess as an academic, social and spiritual game changer for students today.
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