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Posts tagged games-based learning
Call for Session Proposals:  Games-Based Learning Virtual Conference 2025

The Games-Based Learning Virtual Conference (GBLVC) 2025 invites session proposals for its annual three-day virtual event from June 6-8, 2025. Hosted by the Games-Based Learning Alliance and University XP, GBLVC fosters discussions among educators, designers, and professionals on using games for teaching and training. Sessions can be pre-recorded or live, with diverse topics including gamification, professional development, and culturally relevant games. Proposals are due by December 8, 2024, with notifications sent by January 13, 2025. Presenters receive complimentary conference access. GBLVC promotes diversity and encourages participation from varied backgrounds.

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Game-based learning: Could it work for your organisation?

The effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.

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A Digital Game Offers a Lesson on Compromise, the 18th Century Way

The nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.

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Using Gamification to Motivate and Engage MSN-FNP Students Online

As online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.

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Games-Based Learning for AGPCNP Students: A Novel Approach to Improve Clinical Competence

As healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.

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'Engaging Children Through Game-based Learning Can Improve Manual Dexterity, Reduce Fear'

There are many ways to leverage game-based learning to decrease the academic pressure on children and ensure that they learn with an understanding. The use of gaming with educational goals to support children's learning and growth is known as game-based learning. Game-based Learning or GBL is an ancient approach to help children learn and improve their knowledge in different areas of life.

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How Chess Plays Out At MIT: Shaping The Future Of The Game

Chess has a long history at MIT that began decades before 62 million households tuned in to Netflix's miniseries "The Queen's Gambit." Though the show ranked as Netflix's No. 1 in 63 countries within its first month, and sparked a global surge in the sale of chess sets and books, several members of MIT's chess club say, with a laugh, that they haven't seen it yet.

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Public Opening Speakers at the Games-Based Learning Virtual Conference

The Games-Based Learning Virtual Conference April 16-18, 2021 is the premiere professional event for designers, educators, entrepreneurs, and instructors, using games and games-based learning. In an effort to provide access and equity during these challenging times the following LIVE opening speakers will be FREELY accessible to the public at specific dates and times listed below.

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Games-Based Learning Virtual Conference Call for Session Proposals

The Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.

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Stratbeans' game-based learning helps organisations to enhance their employee’s skills during remote

Stratbeans, a leading AI-based digital learning solutions provider has developed a unique approach to enhance employees' skills while working remotely. Game-based learning solution aims to motivate employees and help them enhance their skills and quality of work through its engaging approach.

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Game-based learning platform will make education accessible to refugees

The Education for All project is creating an interactive, game-based learning platform for K-through-12 students. The project, titled Education for All, is one of four awardees of Wichita State University's Convergence Sciences Initiative, an effort to bring together the intellectual curiosity and strengths of faculty and students from a range of disciplines and give them the support to develop research programs that drive the diversity and growth of the Kansas economy while addressing global challenges.

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The Oregon Trail Documentary Examines Legendary Game's Origins

The best day in elementary school was when your whole class went into the computer lab and instead of using some boring science or math program, you got to play The Oregon Trail. The educational game has seen many iterations and has been around for decades, and MinnMax founder Ben Hanson has produced a documentary examining its unusual origins.

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