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Worldbuilding in Game-based Learning Environments– A System and a Tool

If games are mostly used for fun and to escape reality, using games for learning could break that purpose and become paradoxical. That has not stopped researchers, game developers and educators from producing millions of educational games, some more successful than others, using different genres, different processes, mechanics, game elements, to the point where the variety of such tools is becoming too much - and for so little result.

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