A key point is going to come when a player's King is defeated, but again we can assume that we know what happens then: when a medieval king dies, the eldest son inherits, so what we will do in this game is to say that when a King token is lost then on the next turn the eldest Prince is upgraded to become the King.
Read MoreIf games are mostly used for fun and to escape reality, using games for learning could break that purpose and become paradoxical. That has not stopped researchers, game developers and educators from producing millions of educational games, some more successful than others, using different genres, different processes, mechanics, game elements, to the point where the variety of such tools is becoming too much - and for so little result.
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