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Posts in gamification
Top Tips for Bringing Gamification to Social Fundraising

Peer-to-peer fundraising on social media is proving to be a powerful tool that can help nonprofits meet their fundraising and awareness goals. There are several ways to optimize social fundraising and one of these is gamification - or, the application of game mechanics such as thermometers, badges, leaderboards and more - in order to nudge people's behavior and drive a higher level of participation.

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Dear leaders: It’s time to wake up and bring your organization back to life with gamification

I believe one of the biggest lies managers are told is that people are bad or unwilling. It's time to wake up and implement gamification to bring both your team and organization back to life. You may have experienced the disengaged manager who shows zero affinity for their people.

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Why Does Gamification Improve Engagement? Here’s What The Psychology Science Says

Gamification has proven to be effective in increasing employees ' motivation. Gamification boosts users' perceived abilities by simplifying difficult activities or hurdles through practice or by reducing the activation threshold of the intended behavior like Adobe Captivate Prime does.

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From virtual assistants to gamification, how ecommerce is using tech for training and development

As ecommerce companies try to cater to this growth, they are also attempting to create work conditions that make it easier to attract, train, and retain skilled workers. App-based learning platforms are being used for activities, such as new-hire orientation, continuous learning such as refresher courses to address knowledge gaps, on-demand learning, and performance-enhancement training.

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Gamification is Shaping an Innovation Future for EdTech: Here’s How

Gamification aims to make learning more engaging and interactive. Gamification makes learning more immersive and helps learners retain the information better. Especially at a time when physical, classroom-based learning is out of the question for safety concerns, gamification ensures that learners are engaged.

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Game over: Has gamification failed?

At its core, gamification applies "Game mechanics" to everyday activities. There are well-defined rules, a clear path to victory, and a defined period in which the game occurs. Just as there are games that are significantly more complex than Tic-Tac-Toe, so too are there more complex game mechanics that can be applied in a work context.

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Teaching a difficult subject? Try gamifying your class

When I transitioned from in-person to asynchronous online teaching - in which my students and I engage with my course's content at different times - my greatest challenges were implementing experiential exercises online and creating meaningful interpersonal experiences without ever seeing my students.

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Talking Games and Gamification (for Learning) with Karl Kapp

Without further ado, I present to you this week's episode of Train Like You Listen featuring games and gamification expert Karl Kapp, who offers some insights on the differences between games and gamification, suggests that a game need not be "Fun" in order for learning to take place, and shares his preference on competitive vs. cooperative games.

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How Gamification Can Transform Architecture Education

Studies have shown that applying gamification techniques in education allows students to exploit their creativity to imagine real-life situations within a virtual simulation, in addition to increasing learning motivation. One of the new-age proponents of the gamification method is Oneistox - a US- and India-based learning platform for architects, designers, and engineers.

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What Is Gamification? How To Accomplish More By Going Deeper Into Game Mechanics

In essence, gamification is the use of game design and mechanics to bring topics or processes to life. You can take it further! A more advanced and mature use of games is when you integrate the content and game mechanics so that you learn through the game experience. On a fundamental level, gamification uses game mechanics to draw a player/learner into performing the desired action.

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