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Strategy: A missing component in Gamification

Strategy: A missing component in Gamification

Strategy: A missing component in Gamification

Strategy: A missing component in Gamification

March1, 2017

By Andrzej Marczewski

Originally Published Here

Summary

One of the more common questions I get about gamification is "What is the difference between games and gamification".

Strategy copy Strategy A missing component in Gamification. Gamification is, in general, becoming much better implemented.

What do I mean by strategy? Well, the need to plan and consider your actions to create the most desired or best possible outcome.

On the surface, it doesn't seem that gamification offers much opportunity to plan or consider what the consequences of certain actions might be.

There was a simple strategy in place because we could see what we wanted and how best to get it.

There is no point creating a strategy when every option leads to the exact same outcome - remember my article on creating choice architecture and fake freedom? Strategy is an essential element of games, so we should be trying to make it an essential element of gamification - this is why it has just been added to my list of gamification mechanics and elements and will be in the updated Gamification Inspiration Cards.

Reference

Marczewski, A. (2017, March 01). Strategy: A missing component in Gamification. Retrieved July 8, 2022, from https://www.gamified.uk/2017/03/01/strategy-missing-component-gamification/