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Posts tagged play
Can games really be Satanic?

Now consider the following question which pertains more to what we are going to talk about in the rest of the article, "Can some games be Satanic?" Duh! "Games and satanic?" if that is what comes in your mind right now, you are at the right place! However, to get a some clarity about our question, we need to have a proper definition of games and satanic, and the definitions are as follows :-.

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Learning through play: how it shapes child development

Science has confirmed that combining play with learning enhances its effectiveness and enjoyment, challenging traditional beliefs about education. Play is a powerful tool for academic, social, emotional, and physical development in children. Play-based and nature-focused education centers are on the rise, making education enjoyable, accessible, and fostering cognitive development.

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Retaking Nineveh

In future posts, I will try to stress educational aspects of games I review, especially those that I used or plan to use in classes. My view of luck in games is that if it is justified thematically and/or players have some control over the probabilities, simulationist games should have this element.

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The Runaway Leader “Problem”

Things like analysis paralysis, how long a game should sit on the shelf before getting played, whether or not new games should be purchased if there are still games on the shelf of shame, fear of missing out, etc. Throughout these conversations, the topic of the runaway leader was brought up; i.e. is it problematic if a game has the possibility for a player to get way ahead of the other players to the point where they are incredibly difficult to catch or even impossible.

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Playing to Learn

School is structured, often focused on order; play, by definition, is not. Within this paradox of play and school, educators can find meaningful learning opportunities, advancing students' academic skills as well as the social skills that will allow them to thrive in adulthood and enjoy their childhood now, according to researchers from Project Zero, a research center at the Harvard Graduate School of Education.

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I Make Video Games. I Won't Let My Daughters Play Them.

Flying under the radar are video games even though kids in the United States spend much more time playing video games than engaging in social media, according to a recent Common Sense Media report. Last year, China acted: It prohibited minors from playing video games on school days and more than an hour on weekend and holiday nights.

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