Role-play and empire-building adventures like Settlers of Catan have steadily transformed board games from a children's pastime dominated by brands like Hasbro and Mattel to a sprawling, diverse market in which smaller designers make games for adults.
Read MoreThe first digital game to promote public awareness about pancreatic cancer is being launched today, Monday 14th November in a joint event by co-creators, local pancreatic cancer charity NIPANC, researchers from Queen's University Belfast and Focus Games Ltd. A further Serious Game commission to support medics diagnose the disease is also being announced.
Read MoreImagination Gaming ran a popular board games area at the WASD 2022 gaming convention, and afterwards we sat down with the owner, Nigel Scarfe, to delve further into what the firm does. Here's an edited version of our conversation, exploring Imagination Gaming's activities, the types of games they work with, and Scarfe's views on the power of tabletop games.
Read MoreI started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.
Read MoreDelving into the history of how video games have utilized - and distorted - stories of the past reveals a persistent demand for historical education through entertainment, a reminder that people are constantly searching for new ways to engage and find meaning in the past.
Read MoreI started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.
Read MoreI believe one of the biggest lies managers are told is that people are bad or unwilling. It's time to wake up and implement gamification to bring both your team and organization back to life. You may have experienced the disengaged manager who shows zero affinity for their people.
Read MoreWhy does this irony exist? How come many people find the real thing boring? Let's dig into this issue deeper, find out why, and discover what you can do to make simulation games fun again. Many will argue that simulation games are fun and exciting, and they're correct to a point.
Read MoreOnline games are obviously popular; an increasing number of people are opting to play them, whether it's for fun, to win, or for another reason such as better dexterity. Online games have been one of the most popular pastimes in recent years, and it's easy to understand why. Here are a few of the reasons.
Read MoreIt’s hard to comprehend just how popular gaming is. Did you know that the economy of gaming is bigger than the movie and music industries combined? With people of all ages loading up games consoles, that shouldn’t come as a surprise, yet it is. Part of the reason is that people that like gaming really like gaming; there aren’t too many fair-weather gamers. Once you’re on the hook, you stay there.
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