Serious games, including AutisMIND, an interactive video web platform developed by a UOC course instructor, are proving effective in treating mental health issues like anxiety and depression.
Read MoreIn 2001, a team of 12 employees released their dream sandbox military simulator: Operation Flashpoint: Cold War Crisis. The title featured a comprehensive mission editor, allowing players to create their own operations to play with their group.
Read MoreImmerse yourself in interactive pedagogy at the Reacting Consortium Annual Institute, June 6-9, 2024, held at Barnard College in NYC. Explore new games and methodologies designed to invigorate modern classrooms. Choose between workshops featuring full-length and short games, or opt for a newcomer session to gain confidence in implementing Reacting. Engage in dynamic debates, role-play historical scenarios, and strategize for victory. Dive deeper into topics like AI integration, primary source scaffolding, accessibility, and discussions on race. With comprehensive guides for transportation and COVID-19 safety, this event offers unparalleled opportunities for professional growth. Reserve your spot now to join educators worldwide in this unforgettable educational experience.
Read MorePeople need an AI education - and fast, because the technology is evolving at speed. Could a fighting game be an easy way to gamify the process of AI education? Could we use gamification to educate people in AI at every level?
Read MoreNow, before you dismiss a board game as a childish endeavor not to be undertaken by serious business leaders, understand that the use of carefully crafted table top simulations has a rich history going back to at least the 1600s and for endeavors as serious as armed conflict.
Read MoreTo explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.
Read MoreWhat Aristoteles meant is that games are for kids and fill our free time but are also a method of relaxation from leisure. The main reason to call it hybrid games, the game action takes in the digital world, but it also has a connection to the public space.
Read MoreGamification aims to make learning more engaging and interactive. Gamification makes learning more immersive and helps learners retain the information better. Especially at a time when physical, classroom-based learning is out of the question for safety concerns, gamification ensures that learners are engaged.
Read MoreFirst, the very kind and patient volunteer helping out with the experience had trouble helping me figure out if my regular eyeglasses could go under the goggles. I finally got the hang of it-kindasorta-using hand controls to toss a virtual paper airplane and put a virtual disk in a virtual slot.
Read MoreGames Institute Executive Director, Neil Randall commented on the Game Institute's role in the project, The Cap-and-Trade Simulation exemplifies the sort of innovative interdisciplinary collaboration that the Games Institute fosters.
Read MoreAs consumers evolve, gamification is one of the emerging critical elements of marketing that can be deployed to engage an attention-deprived consumer. Since its inception, elements of gamification have appeared everywhere - from performance marketing campaigns' playable ads, social marketing campaigns, to e-commerce strategies.
Read MoreThose chiefs and their histories, along with cultural traditions, other stories and ceremonies, are all expected to be part of a video game the First Nation is now developing with Lambton College. Tentatively titled Three Fires, the game could help boost knowledge of the First Nation's past, said Aamjiwnaang Chief Chris Plain.
Read MoreAre you wondering why your website visitors don't seem to convert into subscribers and paying customers? Well, you may need to find more exciting ways to interact with your audience, and that's where gamification comes into the picture.
Read MoreJoye served as a consultant for "Beyond Blue," the newest video game from E-Line Media, and also worked with the researchers behind the British Broadcasting Corporation's "Blue Planet II.".
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