MVHS teachers implement video games into their curricula to increase student engagement. As the digital age continues to enhance education, teachers have increasingly strived to utilize classroom games as a method for community engagement between students.
Read MoreFor too many years play has been removed from the early elementary grades where it's most essential for children's growth and learning. In her session, Bringing Joy and Access to Our Most Vulnerable Students, CEA Vice President Joslyn DeLancey talked with teachers about the power of play and how it can enhance access to the curriculum for students with 504 plans and IEPs.
Read MoreMore than half of Australian high school English teachers believe digital games are a legitimate text type to use in their teaching programs, but just 15 per cent have done so, Australian Catholic University research shows.
Read MoreA recent study of Algebra 1 classes in Ohio found that students whose coursework involved gamification and virtual reality from the ed-tech company Prisms outperformed their peers who learned the same material in a traditional fashion.
Read MoreMobile technology has emerged as a promising educational approach that integrates mobile devices within the classroom environment. This chapter carefully considers the advantages and the disadvantages of mobile technology and mobile learning in K-12 education and suggests future recommendations for educators to leverage mobile technology effectively in class to maximize the benefits and minimize potential drawbacks.
Read MoreUter has been involved with the Ambassador Teacher Program for the past five years after hearing about it while teaching at Warsop Primary and Infant School. Uter is one of several ambassador teachers here in Prince Edward County Schools.
Read MoreIf history is the only true teacher, then Assassin's Creed could soon be the best school to learn about life in Ancient Egypt and how the crusaders crushed the enemies of the Latin Church. With the Discovery Tour series, history is now front and centre. Assassin's Creed Discovery Tour series: How it came about.
Read MoreAs more and more teachers face the problem with students of low attention spans, the use of gamification as a method of keeping learners engaged is gaining momentum. What exactly is gamification and how do we use it effectively to deliver superior learning outcomes?
Read MoreI am as surprised as anyone to be writing this article about inventing a math game- Nerdle - that, since January this year, has been played by millions of people around the world and loved by thousands of pupils and teachers alike.
Read MoreHow educational games have evolved over time The act of having fun raises levels of dopamine, endorphins, and oxygen in a person's body: all essential ingredients for learning. For educational games to be successful, their creators have to be meticulous about striking a careful balance between education and entertainment.
Read MoreLaunched in 2010, SplashLearn claims that its content today completely revamps the existing curriculum and provides immersive content with rich context, embedded instructions within games, meaningful interactions, and innovative in-game manipulatives.
Read MoreSeveral years after my experience with the lunchtime gaming club, I embarked on a research project to investigate how cooperative video games could support children with social-emotional differences to develop targeted social skills.
Read MoreThese innovations are essential as the traditional method of teaching did not sync with the students' learning preferences. Decentralized learning is a non-traditional method of knowledge transfer that replaces the centralized, unidirectional flow of knowledge with an open-source, transparent and rewarding system. Even though decentralized learning is an improvement on the existing system, it is still susceptible to some of the pitfalls of traditional learning systems.
Read MoreLAST week, I was lucky to be given the chance to participate in the orientation and kick-off program of the Minecraft Education Edition to be implemented in Zambales, one of the four schools division offices in the country to pilot the said app for students. Aside from it being a significant development in terms of the current teaching and learning situation, I was also excited to be part of the launch because of my son who really loves Minecraft.
Read MoreMiriam Figueroa, a pre-K teacher in the district, said the physical activity combined with a virtual world with bright colors and animated characters is engaging, even for the shyest students, and also for students who struggle with learning differences such as ADHD, dyslexia, dyspraxia and autism.
Read MoreIn the face of the COVID-19 pandemic, hundreds of thousands of K-12 and college students have transitioned to online learning. Not all teachers have received the adequate resources and training needed to teach remotely. One of the major issues teachers are struggling with is effectively engaging students.
Read MoreIn the classroom, Yaritza Villalba used to transform history lessons into fun events like rap battles and speakeasies with root beer and students dressed as 1920s celebrities. With the school year in full swing, teachers around the world are adapting to completely new ways of instructing and engaging with students during the pandemic.
Read MoreThey say necessity is the mother of invention, and for French-Hungarian entrepreneur Hanna Lenda, her endeavor to design educational and playful games in Arabic was sparked by the arrival of her firstborn son, Adam.
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