Below are five insights, or we might say, "Foresights" to help you think creatively about what the next generation will need and want from a gaming experience. I will explain five examples of emerging cultural shifts that should make us all question what games and entertainment will look like in 2040: Life extension and human enhancement, digital nomadism, surveillance capitalism, biophilia, and brain hacking.
Read MoreOne of Carnegie's rules says that if you want to be interesting, you should be interested in others. Being interested in your audience can help you find ideas that resonate with them. An interest in psychology can find better ways to keep that audience engaged.
Read MoreLAST week, I was lucky to be given the chance to participate in the orientation and kick-off program of the Minecraft Education Edition to be implemented in Zambales, one of the four schools division offices in the country to pilot the said app for students. Aside from it being a significant development in terms of the current teaching and learning situation, I was also excited to be part of the launch because of my son who really loves Minecraft.
Read MoreGamification describes the application of game-style mechanics to traditionally non-game contexts. A 2019 article published in the Journal of the American Medical Association sought to assess the effectiveness of support, collaboration and competition within a behaviourally designed gamification intervention to increase physical activity among overweight and obese adults, using a sample of 602 participants who were entered into a 24-week game.
Read MoreHow else can players "Upgrade" their character if they don't accrue enough points to spend at the game's store? Can you explain why there is this link between storytelling and gaming?
Read MoreSome experts regard the time kids spend socializing with their friends while gaming online as a lifeline during the pandemic, while others maintain that video games can actually enhance kids' remote learning.
Read MoreJack Ford Morgan and Callan Davis who are the co-owners of Half Monster Games. Mr Ford Morgan said just as the variety and complexity of games had changed, so too had attitudes. "A lot of the stigma that existed ... about nerds and geeks and that kind of culture is really evaporating with all the focus that is put on diversity and inclusion," he said.
Read MoreAs consumer trends evolve at an incredibly fast pace, how do operators keep up with their needs? iGB speaks with Sergey Kobitskiy to discuss the key features of a customer-oriented gaming experience. Founded in 2018, Smartico has built industry-leading platforms which help gaming operators globally to enhance UX, increase revenue and improve retention.
Read MoreWhile the worker earns rewards, managers monitor worker speed and accuracy. That's the process at warehouses where Amazon has rolled out FC Games, a suite of digital games in which workers can voluntarily participate.
Read MoreThe vast majority of tabletop RPGs, whether classics like Dungeons & Dragons or newer franchises like Blades In The Dark, are centered around combat or less-than-lethal conflicts such as social maneuvering or larceny.
Read MoreI couldn't figure out what the downside would be to not offering difficulty options for players at the beginning of the game. Many games out there fail to implement innovative difficulty settings and instead rely entirely on the tweaking of stats while everything else remains the same. This is lazy game design, but this is not all games.
Read MoreEmployers have increasingly sold the gamification of labor to their workers, promising a gamelike work environment. While it can be difficult to resist promises of a leisurely working experience, workers would be best off rejecting the gamification of their workplaces in order to circumvent a rise in the expected exertion and productivity of workers.
Read MoreThe combination of an immersive 3D video game and real-time voice communications created a reassuring space when the external world was cut off. A game world is an alternate world that can transport users to virtual worlds. Perhaps most importantly, a game world is not a game.
Read MoreImportantly for this work, some form communities with other players and a subset of those communities then provide value to the firm and other players. Most of the research that justifies these statements comes from video game research given that study of the Live Action Roll Playing or Live Action game space that Humans vs Zombies occupies is even younger than the study of video games.
Read MoreToday, 97% of Fortune 500 countries use game-based learning in the workplace to level up employee engagement. Incorporating games in the workplace can breathe new life into company meetings, and enhance the workplace culture and employee experience.
Read MorePlaying is a natural human instinct, and as our work environment continues to evolve, it's even more important to understand, leverage and even celebrate the traits that set us apart from machines and algorithms by breathing a new life into our business meetings and workplace culture.
Read MoreSome experts regard the time kids spend socializing with their friends while gaming online as a lifeline during the pandemic, while others maintain that video games can actually enhance kids' remote learning. Non-digital games are enjoying a resurgence: Even before the pandemic, tabletop board games were experiencing a meteoric rise in popularity, and during the pandemic, classic games like Monopoly and The Game of Life have become a staple in many homes.
Read MoreThe adventures we've already had in our imaginations rival most fantasy books I've read. D&D has helped me escape from the real world, expand my creativity, improve my strategy and problem-solving skills, and stay connected with friends. My character in D&D, on the other hand, is the most muscular female dwarf in all of Inathra.
Read MoreThe adventures we've already had in our imaginations rival most fantasy books I've read. D&D has helped me escape from the real world, expand my creativity, improve my strategy and problem-solving skills, and stay connected with friends. My character in D&D, on the other hand, is the most muscular female dwarf in all of Inathra.
Read MorePlaying games is something we do when the serious business of living relaxes its grip on us, making space for us to indulge - however fleetingly - in the idle pleasures of distraction. The question of what games are and can do is an especially pressing one for understanding the digital milieu within which we all live and move.
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