As graduation approaches, Aidan Strong's educational journey fuels his game design. During his second fall quarter, which was affected by the COVID-19 pandemic, Strong took a leave of absence, which he said he spent making games for hackathons known as game jams.
Read MoreMany are sharing their game results on social media, adding more interest in the game. Gamifying the classroom Creative teachers have long found games could make their classes more enjoyable for students. During the pandemic, many have looked for new ways or games to help their students learn.
Read MoreWhether you're trying to keep up a seven-day streak on the language learning app Duolingo, or just trying to improve the 'strength' of your LinkedIn profile, the chances are, you're aware of gamification.
Read MoreGone are the days when learning was limited to pen and paper, or blackboard and chalk! In today's fast-paced hybrid learning landscape, the whole world has transformed into a classroom. There's certainly no doubt that hybrid learning has truly sparked a series of transformations that will flourish even after the pandemic is over.
Read MoreToday, 97% of Fortune 500 countries use game-based learning in the workplace to level up employee engagement. Incorporating games in the workplace can breathe new life into company meetings, and enhance the workplace culture and employee experience.
Read MoreCasey Campbell, Managing Director, North America at Gameloft for brands, looks at the many different ways in which brands can deploy gamification mechanics to good effect. Humans are hard-wired to enjoy playing games, and brands that can build an element of gamification into their customer engagement will reap the rewards.
Read MoreDungeons and Dragons is a roleplaying game that has grown in popularity over the past few years with the releases of "Stranger Things," "Critical Role" and "The Adventure Zone." These pieces of media brought fantasy roleplaying, action and comedy into the public purview to inspire a new generation of younger players.
Read MoreCanceled a trip to the Louvre during lockdown? The Paris museum sells a version of the classic Monopoly board game in which players compete not to buy up real estate and amass hotels but rather to outbid opponents for masterpieces like the "Mona Lisa" or the stele inscribed with the Code of Hammurabi.
Read MoreA wide range of games including the capitalistic Monopoly, war games like Stratego and Risk, and the slightly geekier colonial-themed Settlers of Catan and Age of Empires can all be described as colonial games.
Read MoreThe pandemic has led to a forced popularisation of the concept of work from home and social distancing has become the new norm.
Read MoreGamification has long been understood as a powerful approach to tackle social- and health-related behavioral issues, with the objective of changing people's ways of living.
Read MoreMedical-training video game-maker Level Ex has added new levels to two of its mobile games that are designed to help providers practice for challenged COVID-19 patient scenarios.
Read MoreWe collect a list of games based on global pandemics, which cannot be compared with reality, but which are still very interesting stories.
Read MoreTeachers are utilizing widely played games like Roblox and Minecraft to demonstrate scientific principles like climate change or cellular biology, and those games' publishers are making their platforms as accessible as possible to educators during the crisis. As teachers around the world seek creative ways to engage homebound students with coursework, video games are aiding that effort.
Read MoreThe creator of Pandemic says the collaborative nature of the board game could offer lessons in fighting the global COVID-19 outbreak.
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