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Lacson: Is game-based learning effective?

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Lacson: Is game-based learning effective?

Lacson: Is game-based learning effective?

By Michelle Catap Lacson

April 21, 2021

Originally Published Here

Summary

LAST week, I was lucky to be given the chance to participate in the orientation and kick-off program of the Minecraft Education Edition to be implemented in Zambales, one of the four schools division offices in the country to pilot the said app for students.

Aside from it being a significant development in terms of the current teaching and learning situation, I was also excited to be part of the launch because of my son who really loves Minecraft.

I recall that when I was about his age, there were no games or apps that are similar to what they are playing now.

The first computer game that I got addicted playing was Sims, and other than that, I was not really the type to be engrossed in such games and applications.

If we are to look at how our kids are faring now while they are under the distance learning modality, we can say that there are more challenges compared to the previous mode of education where they learn inside the classroom.

While they are safe in their homes, most kids do face a lot of distractions that tend to affect the learning outcomes that are expected to be achieved given all the modalities available to them.

In the case of my son, I think that the use of such game-based learning apps will be helpful for him given the many gaps of the current teaching and learning set-up.

MEE is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment.

This game allows the learner-players to play in a secure environment along with their classroom community, collaborate on projects with their classmates, document their works and share it in class, and ask helpful guides including digital resources from the town guide.

The said software, which is free of charge to both teachers and learners who will utilize their DepEd-given Microsoft O365 accounts, is part of the sustainable approaches to innovative teaching and learning processes as it made a partnership with Microsoft Philippines, Inc..

Reference

Lacson, M. (2021, April 21). Lacson: Is GAME-BASED Learning effective? Retrieved July 26, 2021, from https://www.sunstar.com.ph/article/1892349/Pampanga/Opinion/Lacson-Is-game-based-learning-effective