"Games have a unique power to stick with people," said Mathew Powers, a media arts and science lecturer at the Luddy School in Indianapolis whose research areas include educational games, or "Edutainment." "If you're dealing with very difficult, intense subject matter, you need a good vehicle. You need to hold people's attention because that's how they're going to remember things." Powers and fellow lecturer Todd Shelton co-teach NEWM-N 436, a highly independent, project-based game production course that matches students with "Clients" to create unique games that address a wide range of experiences.
Read More"A game development studio has different roles, skills and types of people to make the types of games that we make, operate the business, distribute the games around the world, market and publish the games, translate them, and run eSports tournaments and events," said Mark Yetter, who earned an A.B. in computer science at SEAS in 2008 and is now game design director at Riot.
Read More"Serious Game" Group Practices German, Explores History Through Video Game
Read MoreHow game making is shaping theatre and exhibition spaces
Read MoreGamers who chose to be good Samaritans while playing through a zombie apocalypse were more likely to be prosocial post-game, according to new QUT research. The aim of the research was to determine the impact in-game rewards for helping have on post-game prosocial behaviour.
Read MoreResearchers at University of Central Florda developed an educational game to help older adults with cancer manage chemotherapy-related nausea and vomiting. The game - which takes about 15 minutes to complete - asks patients to make decisions for an older avatar to prevent nausea and vomiting.
Read MoreTo read a narrative is to engage with an alternative world that has its own temporal and spacial structures. The rules that govern these structures may or may not resemble those of the readers' world." Storyworld means the mental model of these alternative worlds, which are also simultaneously transmedial, such that the Star Wars films, comics, books, board games, etc.
Read MoreCheck out our interview with one of the industry's most prominent creative minds for a quick dive into the immersive sim genre and Raphaël's approach to game development. Oleg Nesterenko, Game World Observer: I believe that one game design concept has grown to be almost synonymous with Raphaël Colantonio and Arkane, which is "Immersive sim," so let's start with that.
Read MoreYale archaeologist Veronica Waweru was conducting fieldwork in Kenya last summer when she received a tip from a local: Tourists were removing hand axes from a site inside the Lewa Wildlife Conservancy. Another site caught her eye during her visit: rows of shallow pits carved into a nearby rock ledge. Waweru thinks the pits were game boards once used for mancala, a family of two-player strategy games.
Read MoreIn recent months, two gamers have made waves globally. Teenager Willis Gibson, a competitive Tetris player from Oklahoma in the United States, became the first person to beat the original Nintendo version of the game.
Read MoreA lot of people participating in learning experiences are not gamers. Learning game designers often are, and that familiarity can lead us to underestimate how complex our designs might seem to somebody who doesn't, as a rule, play games. Here's what Love Letter does well, how it keeps things simple, and what I think it can teach learning game designers.
Read MoreLong time Tabletop Bellhop fan Ryan Peach asks: What are your thoughts on fan-created game aids? Are they table clutter, or do they actually help? Are they better for new players or will veterans also benefit? If you use them, in your experience, which aids or kinds of aids help the most and least? Are there games that you wish had aids, but do not yet? Are there games where you feel they aren't needed? Has a player aid like a rules summary ever replaced a games rulebook for you? Disclosure: Some links in this post are affiliate links.
Read MoreImitation is the most sincere form of flattery, and so many good games were inspired by something else-Metroid drew inspiration from Alien, Castlevania: Symphony of the Night drew inspiration from Super Metroid, and The Legend of Zelda clearly inspired Darksiders.
Read MoreThe Oklahoma teen beat the game by defeating level after level until he reached the "Kill screen" - that is, the moment when the Tetris artificial intelligence taps out in exhaustion, stopping play because its designers never wrote the code to advance further.
Read MoreThe Hidden Worlds of Monopoly
Read MoreIf you're like me, you probably have at least one treasured memory of being allowed to play an edutainment game at school under the guise of learning.
Read MoreIn 2019, the United Nations even formed an alliance with dozens of gaming companies across the $200 billion industry. Roughly one in five said they watched or heard about climate change via game play or streaming, and one in eight said they took action in real life based on what they'd learned.
Read MoreYoung scientists of the Ural Institute of Humanities and students of the Engineering School of Information Technologies, Telecommunications and Control Systems have developed and launched a historical educational game "The Man of Medieval Rus in the Abyss of Partition: in the Service of the Knyaz and the Motherland".
Read MoreFashion Houses Enter the Gaming Universe: A New Frontier for Design and Interaction From Runways to Game Screens: How Major Fashion Brands Are Conquering the Virtual World In a dramatic shift accelerated by the pandemic, major fashion houses have ventured into the digital realm, notably marking their presence in the world of video gaming.
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