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Don’t be deceived by the gamification of labor

Don’t be deceived by the gamification of labor

Don’t be deceived by the gamification of labor

Don’t be deceived by the gamification of labor

By Nicholas Black

April 29, 2021

Originally Published Here

Summary

Employers have increasingly sold the gamification of labor to their workers, promising a gamelike work environment.

While it can be difficult to resist promises of a leisurely working experience, workers would be best off rejecting the gamification of their workplaces in order to circumvent a rise in the expected exertion and productivity of workers.

The largest corporations in the world have already begun imposing gamification upon their workers.

Amazon is hardly known for prioritizing their employees' enjoyment while working, and that notion is borne out by the events following the implementation of the program.

During the very same timeframe as the gamification of Amazon warehouses, Amazon workers spoke out.

If given the option, it's in the best interest of workers to reject the gamification of their workplace.

The rejection of gamification efforts is not always possible, especially in cases when the programs are universal and workers are expected to participate.

Reference

Bycer, J. (2021, April 30). What does accessibility mean in game design. Retrieved July 30, 2021, from https://www.gamasutra.com/blogs/JoshBycer/20210430/380675/What_Does_Accessibility_Mean_in_Game_Design.php