Should your organisation be implementing gamification?
Should your organisation be implementing gamification?
By James Micklethwait
April 13, 2021
Summary
Today, 97% of Fortune 500 countries use game-based learning in the workplace to level up employee engagement.
Incorporating games in the workplace can breathe new life into company meetings, and enhance the workplace culture and employee experience.
Motivation and engagement in the workplace simply cannot be forced, and with only 14 per cent of employees in Australia and New Zealand reporting feeling engaged in their job, it's clear that companies need to be re-thinking their practices to a sustainable and engaged workforce.
Game-based learning works both in-person and remotely because it recognises employees' innate human traits, taps into them and meets them where they are.
Employees will be on a mission to outdo each other, while also excitedly taking on the CEO during quizzes to achieve winner status.
Leaning on play at work makes learning, meeting and connecting a process that employees are inherently motivated to join.
By facilitating play at work, you'll make it easier for employees to actively participate, which increases the likelihood that they will.
Games at work can be played in a group setting and are often anonymised so employees can participate without feeling embarrassed or nervous, whether it's gamifying your onboarding or training program, overhauling your quarterly business update or helping coworkers mingle and get to know each other.
Education and reskilling the workforce is critical to the success of your company as well as employee outcomes, with a whopping 90% of hiring managers saying they are more likely to hire and promote someone who worked on their professional development during the pandemic than a person who didn't.
Companies who incorporate games into the workforce will deliver an enhanced employee experience, contributing to higher knowledge sharing, engagement and productivity, which in turn will strengthen the workplace culture.
Reference
Micklethwait, J. (2021, April 13). Should your organisation be implementing gamification? Retrieved July 24, 2021, from https://dynamicbusiness.com.au/topics/workplace/hr-and-staff/gamification-organisations-business-benefits.html