The game consists of players and a dungeon master who leads the players' created characters through high fantasy adventures. There are more options than just the typical high fantasy setting of D&D. Tabletop games range through all genres and play styles.
Read MoreFogelson is taking an English class being offered for the first time this semester, "English 189v.g: Video Game Storytelling." About 100 students signed up, a level of interest that surprised the professor, Vidyan Ravinthiran, a poet and author.
Read MoreThe power of immersive storytelling in learning and development cannot be overstated. The use of immersive storytelling can help to create an emotional connection between the learner and the content, which has been shown to improve retention and recall.
Read MoreAs Paul Booth notes, "Using board games to analyze media illustrates the performative aspects of media interpretation and reveals the multiple ways all viewers play with their media."7 Such notions of play can be analyzed and ultimately positioned within fan cultures and the industry as a whole, demonstrating how certain ways of interacting with media can have larger impacts on social, cultural, and economic contexts.
Read MoreIntroducing a contrast between the video game industry and the board game industry, Will Emigh, a video and board game designer at Studio Cypher and lecturer in game design, notes how the former can sustain efficient means of distribution through the utilization of online spaces.
Read MoreTeaching a varied course load from college computer informatics, to college accounting, college business math and accounting to entrepreneurship and social media, game and game theory, my brain has to think in creative ways.
Read MoreHow else can players "Upgrade" their character if they don't accrue enough points to spend at the game's store? Can you explain why there is this link between storytelling and gaming?
Read MoreFor many years, storytelling was often seen as one of the weaker selling points of any video game. At first, video games didn't replicate real-world experiences in any meaningful way; they simply played with your senses with vibrant colors and tested your hand-eye coordination.
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