Tomb of Annihilation reveals its anticipated audience as predominantly White by playing heavily into these themes, relying upon players' cultural capital in fantasy media depicting colonized spaces.
Read MoreI started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.
Read MoreA key point is going to come when a player's King is defeated, but again we can assume that we know what happens then: when a medieval king dies, the eldest son inherits, so what we will do in this game is to say that when a King token is lost then on the next turn the eldest Prince is upgraded to become the King.
Read MoreThe combination of an immersive 3D video game and real-time voice communications created a reassuring space when the external world was cut off. A game world is an alternate world that can transport users to virtual worlds. Perhaps most importantly, a game world is not a game.
Read MoreLet's look at some examples of games that allow you the opportunity to feel smart and how you can apply similar ideas into your own games using the right game mechanics. Rather than developing a game with one linear path that players must follow, you can provide many choices throughout the game that will lead players in different directions.
Read MoreGame mechanics can also make gameplay more, or less, fun. Don't assume you can define the mechanics at the start of your game design journey and then never touch them again. It’s critical to test and tweak game mechanics. You may think a game mechanic will be great, only to find out via play-testing that it is hindering the players’ perception of your game’s “fun factor.” Or worse, actually hindering the learning experience.
Read MoreWe learning specialists may have found ways to make learning more attractive again. Game-based learning means using a game in such a way that learners achieve one or more learning goals. You should match any use of game mechanics against these learning objectives.
Read MoreWhile you will almost certainly encounter these in commercial games, I've seen some learning games fall flat because the designers are ignoring some fundamental mechanics. When designing a learning game, you'll want to build these mechanics into the design. It's a way that players can show their prowess at playing the game.
Read MoreGamification is the use of game thinking and game mechanics to engage audiences and solve problems.
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