A new book published by Thames & Hudson and an exhibition now on display at the Museum of Modern Art respectively map the interactive worlds of video games and investigate how people conceive of space and time through interactive design.
Read MoreBy day, they'll have to face the racism and economic travails that many Chinese immigrants of the Roaring '20s encountered, and at night, they'll battle jiangshi, the hopping vampires of Chinese legend whose name in Mandarin literally means "Stiff corpse."
Read MoreSome experts regard the time kids spend socializing with their friends while gaming online as a lifeline during the pandemic, while others maintain that video games can actually enhance kids' remote learning. Non-digital games are enjoying a resurgence: Even before the pandemic, tabletop board games were experiencing a meteoric rise in popularity, and during the pandemic, classic games like Monopoly and The Game of Life have become a staple in many homes.
Read MoreOne of the most powerful affordances that researchers and educators find in games is their ability to act as experiential learning tools. Scholars Dieleman and Husingh, Kurt Squire, and many others have highlighted the ways games can function as learning experiences.
Read MoreDesign From Within became the term we used to describe our transformative educational model that combined overlapping and complimentary perspectives from culturally responsive education and critical race theory. There is also a tendency in HCI to position design as pointing outward to an "Other", implying that researchers do not exist or interact within the communities for which they design.
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