Scott Nicholson from Wilfrid Laurier University is collaborating with the mEducation Alliance to create a resource for libraries in low-resource settings, focusing on board and card games. The initiative aims to compile games that are easy to explain, engaging, and robust enough for long-term use. Key criteria for selection include robustness, explainability, table presence, engagement, and overhead. Community members are invited to suggest suitable games via a Google Document. This project seeks to empower youth to teach games in libraries, fostering community connections and learning. For more information, contact Scott Nicholson at scott@scottnicholson.com
Read MoreKey points: Fitness and exercise gamification takes the principles of gaming and applies them to movement routines, transforming them into engaging challenges that help prevent falls and cognitive decline One in three people over the age of 65 living in the community will experience a fall every year Falls are a significant public health issue, contributing to mobility-related disability and loss of independence, and are the second leading cause of unintentional injury deaths worldwide Gone are the days of video games just being for young people.
Read MoreThe Oklahoma teen beat the game by defeating level after level until he reached the "Kill screen" - that is, the moment when the Tetris artificial intelligence taps out in exhaustion, stopping play because its designers never wrote the code to advance further.
Read MoreImmerse yourself in interactive pedagogy at the Reacting Consortium Annual Institute, June 6-9, 2024, held at Barnard College in NYC. Explore new games and methodologies designed to invigorate modern classrooms. Choose between workshops featuring full-length and short games, or opt for a newcomer session to gain confidence in implementing Reacting. Engage in dynamic debates, role-play historical scenarios, and strategize for victory. Dive deeper into topics like AI integration, primary source scaffolding, accessibility, and discussions on race. With comprehensive guides for transportation and COVID-19 safety, this event offers unparalleled opportunities for professional growth. Reserve your spot now to join educators worldwide in this unforgettable educational experience.
Read MoreTom's Warhammer story begins aged six or seven, retreating to the attic with his dad to play historical tabletop war games. "Getting back into Warhammer 40k gave me the outlet I needed to process, opened up new friendships, and has provided so many opportunities since then. It's probably not an exaggeration to say Warhammer might have saved my life."
Read MoreWhen we picture "Hanging out with friends," few people imagine a guy hunched over the keyboard of his souped-up computer, immersed in an online game. There's evidence that building relationships in online games is linked to depression, especially for men who are socially isolated in real life.
Read MoreIn recent years, it has also found its way into the realm of politics, with the aim of engaging citizens in the political process through play. In addition to engaging individual citizens, gamification can also be used to foster a sense of community and collective action.
Read MoreNow mainstream developers are leveling up - increasingly considering accessibility when designing their games, whether to accommodate a visual impairment, a motor control issue or an anxiety disorder. "A lot more people want to play games and we want people to play games."
Read MoreThe global gamification market was worth $10.5 billion in 2021 and is expected to reach $96.8 billion by 2030, a CAGR of nearly 28%. At its core, gamification seeks to add gaming elements such as achievements, point scoring, competition and rewards to encourage user engagement and connectedness.
Read MoreAs Eorzea's busiest city, Limsa is a living showcase for the diverse, thriving community of Final Fantasy XIV. In one corner, a hulking Hrothgar dressed as a chicken, playing Metallica on the harp.
Read MoreAlthough many people criticize video games associated with violence, founder of the Games for Justice youth summer program Husain Rizvi '22 thinks that this is not where we should be focusing our attention.
Read MoreThe recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.
Read MoreImportantly for this work, some form communities with other players and a subset of those communities then provide value to the firm and other players. Most of the research that justifies these statements comes from video game research given that study of the Live Action Roll Playing or Live Action game space that Humans vs Zombies occupies is even younger than the study of video games.
Read MoreThis spring, a team of scholars affiliated with the Weston Game Lab and the College developed and presented A Labyrinth, an alternate reality game that utilized the UChicago campus as the playspace for a series of interactive quests.
Read MoreColleges across the country are transforming library rooms and dorm halls into esports arenas designed to gather gamers to play and watch together, in person.
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