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The Carnegie Rule of Game Design: 6 Ways to Make Things Interesting

The Carnegie Rule of Game Design: 6 Ways to Make Things Interesting

The Carnegie Rule of Game Design: 6 Ways to Make Things Interesting

The Carnegie Rule of Game Design: 6 Ways to Make Things Interesting

By Peter M.J. Gross

April 13, 2021

Originally Published Here

Summary

One of Carnegie's rules says that if you want to be interesting, you should be interested in others.

Being interested in your audience can help you find ideas that resonate with them.

An interest in psychology can find better ways to keep that audience engaged.

Being interested in topics, methods, and concepts from other disciplines will improve your final product.

Here are 6 ways that being interested has led to more interesting games: Be interested in travel.

In an interview, he explained that "When you spend that much time in airports, they break your brain." Be interested in medicine.

Short used her knowledge of ancient Greek and Roman mythology to discuss how an in-game pantheon can create more interesting mechanics and enrich stories.

In his 50 years of Text Games project, Reed has tracked the evolution of a genre and discussed how dynamic stories have connected with audiences across generations.

At a young age, Kim Belair's interest in dinosaurs led her to Castle Infinity and formative experiences with one of the internet's earliest multiplayer communities.

Tran is community director at Innersloth, and she has built healthy, engaged communities around video games by being interested in the players.

Reference

Gross, P. M. (2021, April 13). The Carnegie rule of game design: 6 ways to make things interesting. Retrieved July 24, 2021, from https://www.gamasutra.com/blogs/PeterMJGross/20210413/379746/The_Carnegie_Rule_of_Game_Design_6_Ways_to_Make_Things_Interesting.php