UXP_FB_Logo copy.jpg

News

Posts tagged player
Exploring immersive sim game design with Raphaël Colantonio: “You basically let the player cheat the game”

Check out our interview with one of the industry's most prominent creative minds for a quick dive into the immersive sim genre and Raphaël's approach to game development. Oleg Nesterenko, Game World Observer: I believe that one game design concept has grown to be almost synonymous with Raphaël Colantonio and Arkane, which is "Immersive sim," so let's start with that.

Read More
Video game trauma can last for years

In video games where the protagonist plays an essential role in the plot and the player develops a strong bond with the character, it's entirely plausible that emotions may bleed from the character to the player. Cry of Fear is a horror video game that explores a wide range of particularly sensitive topics, from depression to self-harm, murder, and suicide.

Read More
A Discussion on Tabletop Game Player Aids – Ask The Bellhop

Long time Tabletop Bellhop fan Ryan Peach asks: What are your thoughts on fan-created game aids? Are they table clutter, or do they actually help? Are they better for new players or will veterans also benefit? If you use them, in your experience, which aids or kinds of aids help the most and least? Are there games that you wish had aids, but do not yet? Are there games where you feel they aren't needed? Has a player aid like a rules summary ever replaced a games rulebook for you? Disclosure: Some links in this post are affiliate links.

Read More
How Video Game Designers Peek Inside Their Players’ Lives

There's less reliance on happenstance that the right person will meet your game at the right time; as a game developer, I have tools to reach out and meet each player where they are. The narrator expresses doubt that the game is so advanced, and it isn't clear how exactly the data is used, so it's hard to say if the game is adjusting itself based on heuristics, or if she's projecting her internal mental state and trauma onto the game mechanics.

Read More
Feeling Clever: Thematic Design in Sid Sackson’s Games Studies

Sackson participated in multiple gaming groups throughout his life, but Bernice and Sackson also seemed to delight in inviting fellow gamers over to the house for a more intimate evening of dinner and games. 14 The collection was thus auctioned off in parts soon after the resolution of Sackson's estate, with many of the games stamped with the mark "From the Personal Collection of Sid Sackson - signature".

Read More
People as Pieces – Social Mechanics in Games

I started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.

Read More
A Look at Analysis Paralysis in Board Games

My hope is that, by the end of this post, you'll understand what analysis paralysis is and be able to make sure that it doesn't cause issues between the people that you play games with. Analysis paralysis is not unique to tabletop gaming. Many strategic board games from the last few decades involve tough decisions, someof which might have an instant impact on the game, others of which will continue to influence your performance for turns to come.

Read More