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Posts in gamification
Gamification Can Make Loyalty Programs Stand Out

Loyalty programs are becoming more important than ever as rising inflation causes shoppers to seek the best deals possible, but too many offer the same, uninspired benefits - leading to 50% of consumers believing that loyalty programs don't offer much value, according to a study by Incisiv in partnership with PAR/Punchh.

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This game designer predicted COVID 10 years ago. Here’s what’s coming next

Back in 2010 This mission to take our interest in gaming and collective imagining exercises and use them to help us better understand possible future outcomes-you and your team have been engaged in this for a while, and you have an astoundingly impressive track record at anticipating possible future outcomes.

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Generation Z Consumers Make Work And Play Overlap. Gamification Is Part Of Many Adult Tasks, Including Work, Education, Communication

Technology And Gamification Are Key According to a recent survey by Dell with 12,000 GenZ respondents, 91 per cent claim technology would influence their choice of employment among similar job offers, 80 per cent say they want to work with cutting-edge tech, and again 80 per cent believe technology and automation will bring a more equitable work environment.

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How gamification is making online learning experiential

Gamification refers to incorporating elements to the non-gaming environment such as online learning. "Gamification aspects such as collaborative problem solving, point-based reward system, achievement badges and narrative help learners enhance their outcomes while enjoying their learnings for a longer time," CB Arun Kumar, academic director, EDGE by Pearl Academy, told FE Education.

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Water Closets and the Gamification of Learning

As Infants, we experience the greatest explosion of learning of our lives, we learn a language, we learn to walk and to gain and perfect gross and fine motor skills, and we learn social skills. The particular concern in learning is that bored learners will not engage, so we have to spend more time, effort and money to inject some fun back in - to gamify the learning to ensure that it is consumed.

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The power of gamified information and how to use it to defeat the COVID-19 pandemic

Our ambitious goal as a company is to use gamification to drive collective change in the attitudes and behavior of humanity, to build a better world. When it comes to our largest clientele, the life science industry, the desired collective changes in attitudes and behavior have to do with e.g. compliance to treatments, engagement to prevention, patient education and general awareness.

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How to stop gamification from becoming a horror story

Employees outside of the sector are still more likely to encounter gamification as a consumer through reward cards or virtual chatbots, than in the workplace. Workplace gamification is supposed to be enjoyable for its participants, with many firms using it as an employee retention tactic amid the so-called Great Resignation.

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The Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

Gamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology. Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.

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Using artificial intelligence to build cultural intelligence

Many of today's top companies are now turning to games and artificial intelligence, which can elevate the human experience and maximize cultural intelligence in the workplace. You're probably thinking, how do we get employees comfortable with becoming more culturally intelligent and able to self recognise the areas where they need development? In one word: games.

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